2015-09-09 00:49:20 +00:00
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#include "MREA.hpp"
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2015-09-12 07:13:40 +00:00
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#include "DeafBabe.hpp"
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2015-09-09 00:49:20 +00:00
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2015-09-27 04:36:15 +00:00
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#define _USE_MATH_DEFINES
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#include <math.h>
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2015-09-09 00:49:20 +00:00
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namespace Retro
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{
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namespace DNAMP1
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{
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2015-09-12 07:13:40 +00:00
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void MREA::ReadBabeDeadToBlender_1_2(HECL::BlenderConnection::PyOutStream& os,
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Athena::io::IStreamReader& rs)
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{
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atUint32 bdMagic = rs.readUint32Big();
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if (bdMagic != 0xBABEDEAD)
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Log.report(LogVisor::FatalError, "invalid BABEDEAD magic");
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2015-09-17 19:50:43 +00:00
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os << "bpy.context.scene.render.engine = 'CYCLES'\n"
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"bpy.context.scene.world.use_nodes = True\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n";
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2015-09-12 07:13:40 +00:00
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for (atUint32 s=0 ; s<2 ; ++s)
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{
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atUint32 lightCount = rs.readUint32Big();
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for (atUint32 l=0 ; l<lightCount ; ++l)
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{
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BabeDeadLight light;
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light.read(rs);
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switch (light.lightType)
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{
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case BabeDeadLight::LightLocalAmbient:
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2015-09-17 19:50:43 +00:00
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.0);
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2015-09-12 07:13:40 +00:00
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continue;
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case BabeDeadLight::LightDirectional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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case BabeDeadLight::LightCustom:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"\n", s, l);
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break;
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case BabeDeadLight::LightSpot:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
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"lamp.spot_size = %f\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.spotCutoff * M_PI / 180.f,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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default: continue;
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}
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os.format("lamp.retro_layer = %u\n"
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"lamp.use_nodes = True\n"
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"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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2015-09-17 19:50:43 +00:00
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"lamp.energy = 0.0\n"
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2015-09-12 07:13:40 +00:00
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"falloff_node.inputs[0].default_value = %f\n"
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2015-09-17 19:50:43 +00:00
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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2015-09-12 07:13:40 +00:00
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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2015-09-17 19:50:43 +00:00
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"\n", s, light.q / 8.0,
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2015-09-12 07:13:40 +00:00
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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switch (light.falloff)
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{
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case BabeDeadLight::FalloffConstant:
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2015-09-17 19:50:43 +00:00
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os << "falloff_node.inputs[0].default_value *= 75.0\n"
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"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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2015-09-12 07:13:40 +00:00
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case BabeDeadLight::FalloffLinear:
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os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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2015-09-17 19:50:43 +00:00
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break;
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2015-09-12 07:13:40 +00:00
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case BabeDeadLight::FalloffQuadratic:
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os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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2015-09-17 19:50:43 +00:00
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break;
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2015-09-12 07:13:40 +00:00
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default: break;
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}
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}
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}
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}
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2015-09-09 00:49:20 +00:00
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bool MREA::Extract(const SpecBase& dataSpec,
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PAKEntryReadStream& rs,
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const HECL::ProjectPath& outPath,
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PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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bool,
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std::function<void(const HECL::SystemChar*)>)
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{
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using RigPair = std::pair<CSKR*, CINF*>;
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RigPair dummy(nullptr, nullptr);
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/* Do extract */
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Header head;
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head.read(rs);
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rs.seekAlign32();
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HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
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2015-09-09 01:37:00 +00:00
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if (!conn.createBlend(outPath.getAbsolutePath()))
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2015-09-09 00:49:20 +00:00
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return false;
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/* Open Py Stream and read sections */
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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os.format("import bpy\n"
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"import bmesh\n"
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2015-09-12 07:13:40 +00:00
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"from mathutils import Vector\n"
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2015-09-09 00:49:20 +00:00
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"\n"
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"bpy.context.scene.name = '%s'\n"
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"bpy.context.scene.hecl_type = 'AREA'\n",
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pakRouter.getBestEntryName(entry).c_str());
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DNACMDL::InitGeomBlenderContext(os, dataSpec.getMasterShaderPath());
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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2015-09-12 07:13:40 +00:00
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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2015-09-09 00:49:20 +00:00
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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"bpy.types.Object.retro_disable_thermal_visor = bpy.props.BoolProperty(name='Retro: Disable in Thermal Visor')\n"
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"bpy.types.Object.retro_disable_xray_visor = bpy.props.BoolProperty(name='Retro: Disable in X-Ray Visor')\n"
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"bpy.types.Object.retro_thermal_level = bpy.props.EnumProperty(items=[('COOL', 'Cool', 'Cool Temperature'),"
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"('HOT', 'Hot', 'Hot Temperature'),"
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"('WARM', 'Warm', 'Warm Temperature')],"
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"name='Retro: Thermal Visor Level')\n"
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"\n";
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/* One shared material set for all meshes */
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os << "# Materials\n"
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"materials = []\n"
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"\n";
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MaterialSet matSet;
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atUint64 secStart = rs.position();
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matSet.read(rs);
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2015-09-19 01:38:40 +00:00
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matSet.readToBlender(os, pakRouter, entry, 0);
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2015-09-09 00:49:20 +00:00
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rs.seek(secStart + head.secSizes[0], Athena::Begin);
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std::vector<DNACMDL::VertexAttributes> vertAttribs;
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DNACMDL::GetVertexAttributes(matSet, vertAttribs);
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/* Read meshes */
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atUint32 curSec = 1;
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for (int m=0 ; m<head.meshCount ; ++m)
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{
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MeshHeader mHeader;
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secStart = rs.position();
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mHeader.read(rs);
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rs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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2015-09-26 03:12:08 +00:00
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curSec += DNACMDL::ReadGeomSectionsToBlender<PAKRouter<PAKBridge>, MaterialSet, RigPair, DNACMDL::SurfaceHeader_1_2>
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2015-09-19 01:38:40 +00:00
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(os, rs, pakRouter, entry, dummy, true,
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2015-09-09 00:49:20 +00:00
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true, vertAttribs, m, head.secCount, 0, &head.secSizes[curSec]);
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os.format("obj.retro_disable_enviro_visor = %s\n"
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"obj.retro_disable_thermal_visor = %s\n"
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"obj.retro_disable_xray_visor = %s\n"
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"obj.retro_thermal_level = '%s'\n",
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mHeader.visorFlags.disableEnviro() ? "True" : "False",
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mHeader.visorFlags.disableThermal() ? "True" : "False",
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mHeader.visorFlags.disableXray() ? "True" : "False",
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mHeader.visorFlags.thermalLevelStr());
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}
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2015-09-12 07:13:40 +00:00
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/* Skip AROT */
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rs.seek(head.secSizes[curSec++], Athena::Current);
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/* Skip SCLY (for now) */
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rs.seek(head.secSizes[curSec++], Athena::Current);
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/* Read collision meshes */
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DeafBabe collision;
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secStart = rs.position();
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collision.read(rs);
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DeafBabe::BlenderInit(os);
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collision.sendToBlender(os);
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rs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Skip unknown section */
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rs.seek(head.secSizes[curSec++], Athena::Current);
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/* Read BABEDEAD Lights as Cycles emissives */
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secStart = rs.position();
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ReadBabeDeadToBlender_1_2(os, rs);
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rs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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2015-09-09 00:49:20 +00:00
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/* Origins to center of mass */
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2015-09-12 07:13:40 +00:00
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os << "bpy.context.scene.layers[1] = True\n"
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"bpy.ops.object.select_by_type(type='MESH')\n"
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2015-09-09 00:49:20 +00:00
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"bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')\n"
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2015-09-12 07:13:40 +00:00
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"bpy.ops.object.select_all(action='DESELECT')\n"
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"bpy.context.scene.layers[1] = False\n";
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2015-09-09 00:49:20 +00:00
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/* Center view */
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os << "bpy.context.user_preferences.view.smooth_view = 0\n"
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"for window in bpy.context.window_manager.windows:\n"
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" screen = window.screen\n"
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" for area in screen.areas:\n"
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" if area.type == 'VIEW_3D':\n"
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" for region in area.regions:\n"
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" if region.type == 'WINDOW':\n"
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" override = {'scene': bpy.context.scene, 'window': window, 'screen': screen, 'area': area, 'region': region}\n"
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" bpy.ops.view3d.view_all(override)\n"
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" break\n";
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os.close();
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return conn.saveBlend();
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}
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}
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}
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