metaforce/Runtime/World/CScriptPickup.hpp

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#ifndef __URDE_CSCRIPTPICKUP_HPP__
#define __URDE_CSCRIPTPICKUP_HPP__
#include "CPhysicsActor.hpp"
#include "CPlayerState.hpp"
namespace urde
{
class CScriptPickup : public CPhysicsActor
{
CPlayerState::EItemType x258_itemType;
u32 x25c_amount;
u32 x260_capacity;
float x264_possibility;
float x268_;
float x26c_;
float x270_ = 0.f;
float x274_;
float x278_;
TLockedToken<CGenDescription> x27c_explosionDesc;
u8 x28c_24_ : 1;
u8 x28c_25_ : 1;
u8 x28c_26_ : 1;
public:
CScriptPickup(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const zeus::CAABox&, CPlayerState::EItemType, s32, s32, CAssetId, float,
float, float, float, bool);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void Touch(CActor &, CStateManager &);
float GetPossibility() const { return x264_possibility; }
CPlayerState::EItemType GetItem() { return x258_itemType; }
};
}
#endif // __URDE_CSCRIPTPICKUP_HPP__