metaforce/Runtime/GuiSys/CGuiSys.hpp

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#ifndef __URDE_CGUISYS_HPP__
#define __URDE_CGUISYS_HPP__
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#include "hecl/hecl.hpp"
#include <unordered_map>
#include <vector>
#include <stack>
#include "CSaveableState.hpp"
#include "IOStreams.hpp"
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namespace urde
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{
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class CGuiObject;
class CVParamTransfer;
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struct SObjectTag;
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class IFactory;
class CSimplePool;
class CGuiWidget;
class CGuiFrame;
class CTextParser;
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class CTextExecuteBuffer;
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class CGuiSys
{
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friend class CGuiFrame;
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public:
enum class EUsageMode
{
Zero,
One,
Two
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};
private:
IFactory& x0_resFactory;
CSimplePool& x4_resStore;
EUsageMode x8_mode;
std::unique_ptr<CTextExecuteBuffer> xc_textExecuteBuf;
std::unique_ptr<CTextParser> x10_textParser;
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static std::shared_ptr<CGuiWidget> CreateWidgetInGame(FourCC type, CInputStream& in,
CGuiFrame* frame, CSimplePool* sp);
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public:
CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode);
CSimplePool& GetResStore() {return x4_resStore;}
EUsageMode GetUsageMode() const {return x8_mode;}
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};
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/** Global GuiSys instance */
extern CGuiSys* g_GuiSys;
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/** Global CTextExecuteBuffer instance */
extern CTextExecuteBuffer* g_TextExecuteBuf;
/** Global CTextParser instance */
extern CTextParser* g_TextParser;
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}
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#endif // __URDE_CGUISYS_HPP__