metaforce/Runtime/Graphics/Shaders/CTextSupportShader.hpp

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#pragma once
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#include <array>
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include <hecl/UniformBufferPool.hpp>
#include <hecl/VertexBufferPool.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CGlyph;
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class CFontImageDef;
class CTextRenderBuffer;
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class CTextSupportShader {
friend class CTextRenderBuffer;
static boo::ObjToken<boo::IShaderPipeline> s_TextAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_TextAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_TextAddOverdrawPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAddOverdrawPipeline;
struct Uniform {
zeus::CMatrix4f m_mvp;
zeus::CColor m_uniformColor;
};
struct CharacterInstance {
std::array<zeus::CVector3f, 4> m_pos;
std::array<zeus::CVector3f, 4> m_uv;
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zeus::CColor m_fontColor;
zeus::CColor m_outlineColor;
zeus::CColor m_mulColor;
void SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset);
};
struct ImageInstance {
std::array<zeus::CVector3f, 4> m_pos;
std::array<zeus::CVector2f, 4> m_uv;
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zeus::CColor m_color;
void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
};
static hecl::VertexBufferPool<CharacterInstance> s_CharInsts;
static hecl::VertexBufferPool<ImageInstance> s_ImgInsts;
static hecl::UniformBufferPool<Uniform> s_Uniforms;
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public:
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static boo::ObjToken<boo::IShaderPipeline> SelectTextPipeline(CGuiWidget::EGuiModelDrawFlags df) {
switch (df) {
case CGuiWidget::EGuiModelDrawFlags::Shadeless:
case CGuiWidget::EGuiModelDrawFlags::Opaque:
case CGuiWidget::EGuiModelDrawFlags::Alpha:
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
return s_TextAlphaPipeline;
case CGuiWidget::EGuiModelDrawFlags::Additive:
return s_TextAddPipeline;
default:
return {};
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}
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}
static boo::ObjToken<boo::IShaderPipeline> SelectImagePipeline(CGuiWidget::EGuiModelDrawFlags df) {
switch (df) {
case CGuiWidget::EGuiModelDrawFlags::Shadeless:
case CGuiWidget::EGuiModelDrawFlags::Opaque:
case CGuiWidget::EGuiModelDrawFlags::Alpha:
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
return s_ImageAlphaPipeline;
case CGuiWidget::EGuiModelDrawFlags::Additive:
return s_ImageAddPipeline;
default:
return {};
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}
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}
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static boo::ObjToken<boo::IShaderPipeline> GetTextAdditiveOverdrawPipeline() { return s_TextAddOverdrawPipeline; }
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static boo::ObjToken<boo::IShaderPipeline> GetImageAdditiveOverdrawPipeline() { return s_ImageAddOverdrawPipeline; }
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static void UpdateBuffers() {
s_CharInsts.updateBuffers();
s_ImgInsts.updateBuffers();
s_Uniforms.updateBuffers();
}
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static void Initialize();
static void Shutdown();
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};
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} // namespace urde