metaforce/Editor/Camera.hpp

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#pragma once
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#include "zeus/CProjection.hpp"
#include "zeus/CFrustum.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/Math.hpp"
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namespace urde {
class Camera {
zeus::CFrustum m_frustum;
zeus::CProjection m_projection;
zeus::CVector3f m_position;
zeus::CQuaternion m_orientation;
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public:
void setPosition(const zeus::CVector3f& position) { m_position = position; }
void setOrientation(const zeus::CQuaternion& orientation) { m_orientation = orientation; }
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const zeus::CMatrix4f& projectionMatrix() const { return m_projection.getCachedMatrix(); }
const zeus::CProjection& projection() const { return m_projection; }
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virtual void think() {}
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};
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} // namespace urde