2018-10-07 03:42:33 +00:00
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#pragma once
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2016-09-25 16:45:22 +00:00
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2019-09-23 19:00:23 +00:00
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CEnergyDrainSource.hpp"
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2016-09-25 16:45:22 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CStateManager;
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2018-12-08 05:30:43 +00:00
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class CPlayerEnergyDrain {
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std::vector<CEnergyDrainSource> x0_sources;
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float x10_energyDrainTime;
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2016-12-19 18:27:58 +00:00
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2016-09-25 16:45:22 +00:00
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public:
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CPlayerEnergyDrain(u32);
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const std::vector<CEnergyDrainSource>& GetEnergyDrainSources() const { return x0_sources; }
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void AddEnergyDrainSource(TUniqueId, float);
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void RemoveEnergyDrainSource(TUniqueId id);
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float GetEnergyDrainIntensity() const;
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float GetEnergyDrainTime() const { return x10_energyDrainTime; }
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void ProcessEnergyDrain(const CStateManager&, float);
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2016-09-25 16:45:22 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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