2019-12-11 04:51:33 +00:00
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#include "Runtime/CTextureCache.hpp"
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#include "Runtime/CToken.hpp"
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2019-12-11 04:51:23 +00:00
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2019-12-11 04:51:33 +00:00
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namespace urde {
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CTextureCache::CTextureCache(CInputStream& in) {
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u32 textureCount = in.readUint32Big();
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for (u32 i = 0; i < textureCount; ++i) {
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CAssetId uid(in);
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if (m_textureInfo.find(uid) == m_textureInfo.end())
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m_textureInfo.emplace(uid, CTextureInfo(in));
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}
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}
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const CTextureInfo* CTextureCache::GetTextureInfo(CAssetId id) const {
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auto it = m_textureInfo.find(id);
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if (it == m_textureInfo.end())
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return nullptr;
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return &it->second;
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}
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CFactoryFnReturn FTextureCacheFactory(const SObjectTag& tag, CInputStream& in,
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const CVParamTransfer& vparms, CObjectReference* selfRef) {
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return TToken<CTextureCache>::GetIObjObjectFor(std::make_unique<CTextureCache>(in));
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}
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}
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