metaforce/Runtime/Character/CMetaTransPhaseTrans.hpp

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#pragma once
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#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/CCharAnimTime.hpp"
#include "Runtime/Character/IMetaTrans.hpp"
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namespace urde {
class CMetaTransPhaseTrans : public IMetaTrans {
CCharAnimTime x4_transDur;
bool xc_;
bool xd_runA;
u32 x10_flags;
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public:
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CMetaTransPhaseTrans(CInputStream& in);
EMetaTransType GetType() const override { return EMetaTransType::PhaseTrans; }
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std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animSys) const override;
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};
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} // namespace urde