metaforce/Runtime/Character/CParticlePOINode.hpp

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#pragma once
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#include "Runtime/Character/CParticleData.hpp"
#include "Runtime/Character/CPOINode.hpp"
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namespace urde {
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class IAnimSourceInfo;
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class CParticlePOINode : public CPOINode {
CParticleData x38_data;
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public:
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CParticlePOINode();
CParticlePOINode(CInputStream& in);
const CParticleData& GetParticleData() const { return x38_data; }
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static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime);
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};
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} // namespace urde