2019-12-22 20:04:07 +00:00
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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#include "Runtime/CArchitectureQueue.hpp"
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2015-08-28 00:11:31 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2015-08-28 00:11:31 +00:00
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2018-12-08 05:30:43 +00:00
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void CInputGenerator::Update(float dt, CArchitectureQueue& queue) {
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if (m_firstFrame) {
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m_firstFrame = false;
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return;
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}
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2016-02-21 06:34:42 +00:00
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2018-12-08 05:30:43 +00:00
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/* Keyboard/Mouse first */
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CFinalInput kbInput = getFinalInput(0, dt);
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bool kbUsed = false;
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2015-08-29 01:30:47 +00:00
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2018-12-08 05:30:43 +00:00
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/* Dolphin controllers next */
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for (int i = 0; i < 4; ++i) {
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bool connected;
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EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
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if (change != EStatusChange::NoChange)
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queue.Push(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected));
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if (connected) {
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CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
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if (i == 0) /* Merge KB input with first controller */
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{
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input |= kbInput;
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kbUsed = true;
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}
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queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input));
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2015-08-29 01:30:47 +00:00
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}
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2018-12-08 05:30:43 +00:00
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}
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2015-08-28 00:11:31 +00:00
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2018-12-08 05:30:43 +00:00
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/* Send straight keyboard input if no first controller present */
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if (!kbUsed)
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queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput));
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2015-08-29 01:30:47 +00:00
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}
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2015-08-28 00:11:31 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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