metaforce/Runtime/Input/CInputGenerator.cpp

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#include "Runtime/Input/CInputGenerator.hpp"
#include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
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namespace urde {
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void CInputGenerator::Update(float dt, CArchitectureQueue& queue) {
if (m_firstFrame) {
m_firstFrame = false;
return;
}
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/* Keyboard/Mouse first */
CFinalInput kbInput = getFinalInput(0, dt);
bool kbUsed = false;
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/* Dolphin controllers next */
for (int i = 0; i < 4; ++i) {
bool connected;
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
if (change != EStatusChange::NoChange)
queue.Push(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected));
if (connected) {
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
if (i == 0) /* Merge KB input with first controller */
{
input |= kbInput;
kbUsed = true;
}
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input));
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}
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}
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/* Send straight keyboard input if no first controller present */
if (!kbUsed)
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput));
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}
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} // namespace urde