metaforce/Runtime/Weapon/CWaveBuster.cpp

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#include "Runtime/Weapon/CWaveBuster.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
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namespace urde {
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CWaveBuster::CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attrib)
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: CGameProjectile(true, desc, "WaveBuster", type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
zeus::skOne3f, {}, -1, false)
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, x2e8_originalXf(xf)
, x348_targetPoint(x2e8_originalXf.basis[1].normalized() * 25.f + x2e8_originalXf.origin)
, x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1"))
, x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2"))
, x36c_busterSparks(g_SimplePool->GetObj("BusterSparks"))
, x378_busterLight(g_SimplePool->GetObj("BusterLight")) {
x354_busterSwoosh1.GetObj();
x360_busterSwoosh2.GetObj();
x36c_busterSparks.GetObj();
x378_busterLight.GetObj();
x384_busterSwoosh1Gen = std::make_unique<CParticleSwoosh>(x354_busterSwoosh1, 0);
x388_busterSwoosh2Gen = std::make_unique<CParticleSwoosh>(x360_busterSwoosh2, 0);
x38c_busterSparksGen = std::make_unique<CElementGen>(x36c_busterSparks);
x390_busterLightGen = std::make_unique<CElementGen>(x378_busterLight);
x3d0_24_firing = true;
x3d0_25_ = true;
x3d0_26_ = false;
x3d0_27_ = false;
x3d0_28_ = true;
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}
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void CWaveBuster::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {}
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void CWaveBuster::ResetBeam(bool deactivate) {}
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void CWaveBuster::SetNewTarget(TUniqueId id) {}
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} // namespace urde