metaforce/Runtime/World/CStateMachine.cpp

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#include "Runtime/World/CStateMachine.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CAi.hpp"
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namespace urde {
CStateMachine::CStateMachine(CInputStream& in) {
CAiTrigger* lastTrig = nullptr;
u32 stateCount = in.readUint32Big();
x0_states.reserve(stateCount);
for (u32 i = 0; i < stateCount; ++i) {
std::string name = in.readString(31, false);
CAiStateFunc func = CAi::GetStateFunc(name.c_str());
x0_states.emplace_back(func, name.c_str());
}
x10_triggers.reserve(in.readUint32Big());
for (u32 i = 0; i < stateCount; ++i) {
x0_states[i].SetNumTriggers(in.readUint32Big());
if (x0_states[i].GetNumTriggers() == 0)
continue;
CAiTrigger* firstTrig = x10_triggers.data() + x10_triggers.size();
x0_states[i].SetTriggers(firstTrig);
x10_triggers.resize(x10_triggers.size() + x0_states[i].GetNumTriggers());
for (u32 j = 0; j < x0_states[i].GetNumTriggers(); ++j) {
u32 triggerCount = in.readUint32Big();
u32 lastTriggerIdx = triggerCount - 1;
for (u32 k = 0; k < triggerCount; ++k) {
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std::string name = in.readString(31, false);
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bool isNot = name.front() == '!';
CAiTriggerFunc func = CAi::GetTrigerFunc(isNot ? name.c_str() + 1 : name.c_str());
float arg = in.readFloatBig();
CAiTrigger* newTrig;
if (k < lastTriggerIdx) {
x10_triggers.emplace_back();
newTrig = &x10_triggers.back();
} else {
newTrig = &firstTrig[j];
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}
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if (k == 0)
newTrig->Setup(func, isNot, arg, &x0_states[in.readUint32Big()]);
else
newTrig->Setup(func, isNot, arg, lastTrig);
lastTrig = newTrig;
}
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}
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}
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}
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s32 CStateMachine::GetStateIndex(std::string_view state) const {
auto it = std::find_if(x0_states.begin(), x0_states.end(),
[state](const CAiState& st) { return (strncmp(st.GetName(), state.data(), 31) == 0); });
if (it == x0_states.end())
return 0;
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return it - x0_states.begin();
}
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void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
if (x4_state) {
x8_time += delta;
x4_state->CallFunc(mgr, ai, EStateMsg::Update, delta);
for (int i = 0; i < x4_state->GetNumTriggers(); ++i) {
CAiTrigger* trig = x4_state->GetTrig(i);
CAiState* state = nullptr;
bool andPassed = true;
while (andPassed && trig) {
andPassed = false;
if (trig->CallFunc(mgr, ai)) {
andPassed = true;
state = trig->GetState();
trig = trig->GetAnd();
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}
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}
if (andPassed && state) {
x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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x4_state = state;
//#ifndef NDEBUG
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fmt::print(fmt("{} {} {} - {} {}\n"), ai.GetUniqueId(), ai.GetEditorId(), ai.GetName(),
state->xc_name, int(state - x0_machine->GetStateVector().data()));
//#endif
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x8_time = 0.f;
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x18_24_codeTrigger = false;
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xc_random = mgr.GetActiveRandom()->Float();
x4_state->CallFunc(mgr, ai, EStateMsg::Activate, delta);
return;
}
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}
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}
}
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, s32 idx) {
CAiState* state = const_cast<CAiState*>(&x0_machine->GetStateVector()[idx]);
if (x4_state != state) {
if (x4_state)
x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
x4_state = state;
x8_time = 0.f;
xc_random = mgr.GetActiveRandom()->Float();
x18_24_codeTrigger = false;
x4_state->CallFunc(mgr, ai, EStateMsg::Activate, 0.f);
}
}
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachine* machine, std::string_view state) {
if (!machine)
return;
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if (!x0_machine)
x0_machine = machine;
s32 idx = machine->GetStateIndex(state);
SetState(mgr, ai, idx);
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}
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const std::vector<CAiState>* CStateMachineState::GetStateVector() const {
if (!x0_machine)
return nullptr;
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return &x0_machine->GetStateVector();
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}
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void CStateMachineState::Setup(const CStateMachine* machine) {
x0_machine = machine;
x4_state = nullptr;
x8_time = 0.f;
xc_random = 0.f;
x10_delay = 0.f;
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}
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CFactoryFnReturn FAiFiniteStateMachineFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*) {
return TToken<CStateMachine>::GetIObjObjectFor(std::make_unique<CStateMachine>(in));
}
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} // namespace urde