metaforce/Runtime/Character/CPASAnimParmData.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
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#include "Runtime/Character/CharacterCommon.hpp"
#include "Runtime/Character/CPASAnimParm.hpp"
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namespace urde {
class CPASAnimParmData {
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pas::EAnimationState x0_stateId;
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rstl::reserved_vector<CPASAnimParm, 8> x4_parms;
public:
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CPASAnimParmData() = default;
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explicit CPASAnimParmData(pas::EAnimationState stateId, const CPASAnimParm& parm1 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm2 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm3 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm4 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm5 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm6 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm7 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm8 = CPASAnimParm::NoParameter());
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pas::EAnimationState GetStateId() const { return x0_stateId; }
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const rstl::reserved_vector<CPASAnimParm, 8>& GetAnimParmData() const { return x4_parms; }
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static auto NoParameters(pas::EAnimationState stateId) { return CPASAnimParmData(stateId); }
};
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} // namespace urde