metaforce/Runtime/Graphics/CLineRenderer.hpp

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#ifndef __URDE_CLINERENDERER_HPP__
#define __URDE_CLINERENDERER_HPP__
#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
{
class CLineRenderer
{
public:
enum class EPrimitiveMode
{
Lines,
LineStrip,
LineLoop
};
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private:
EPrimitiveMode m_mode;
u32 m_maxVerts;
u32 m_nextVert = 0;
bool m_final = false;
bool m_textured;
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zeus::CVector3f m_firstPos;
zeus::CVector3f m_secondPos;
zeus::CVector2f m_firstUV;
zeus::CColor m_firstColor;
float m_firstWidth;
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zeus::CVector3f m_lastPos;
zeus::CVector3f m_lastPos2;
zeus::CVector2f m_lastUV;
zeus::CColor m_lastColor;
float m_lastWidth;
public:
boo::GraphicsDataToken m_gfxToken;
boo::IGraphicsBufferD* m_vertBuf;
boo::IGraphicsBufferD* m_uniformBuf;
boo::IShaderDataBinding* m_shaderBind = nullptr;
CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
void Reset();
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void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
const zeus::CVector2f& uv=zeus::CVector2f::skZero);
void Render(const zeus::CColor& moduColor=zeus::CColor::skWhite);
static void Initialize();
static void Shutdown();
};
}
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#endif // __URDE_CLINERENDERER_HPP__