metaforce/aurora/lib/gfx/stream/shader.hpp

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#pragma once
#include "../common.hpp"
#include "../gx.hpp"
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namespace aurora::gfx::stream {
struct DrawData {
PipelineRef pipeline;
Range vertRange;
Range uniformRange;
Range indexRange;
uint32_t indexCount;
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gx::GXBindGroups bindGroups;
u32 dstAlpha;
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};
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struct PipelineConfig : public gx::PipelineConfig {};
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struct State {};
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State construct_state();
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wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] const PipelineConfig& config);
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void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
} // namespace aurora::gfx::stream