metaforce/aurora/lib/gfx/stream/shader.hpp

25 lines
600 B
C++

#pragma once
#include "../common.hpp"
#include "../gx.hpp"
namespace aurora::gfx::stream {
struct DrawData {
PipelineRef pipeline;
Range vertRange;
Range uniformRange;
Range indexRange;
uint32_t indexCount;
gx::GXBindGroups bindGroups;
u32 dstAlpha;
};
struct PipelineConfig : public gx::PipelineConfig {};
struct State {};
State construct_state();
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] const PipelineConfig& config);
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
} // namespace aurora::gfx::stream