metaforce/DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp

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#pragma once
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#include "../../DNACommon/Tweaks/ITweakPlayer.hpp"
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namespace DataSpec::DNAMP1
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{
struct CTweakPlayer final : ITweakPlayer
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{
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AT_DECL_EXPLICIT_DNA_YAML
Value<float> x4_maxTranslationalAcceleration[8];
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Value<float> x24_maxRotationalAcceleration[8];
Value<float> x44_translationFriction[8];
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Value<float> x64_rotationFriction[8];
Value<float> x84_rotationMaxSpeed[8];
Value<float> xa4_translationMaxSpeed[8];
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Value<float> xc4_normalGravAccel;
Value<float> xc8_fluidGravAccel;
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Value<float> xcc_verticalJumpAccel;
Value<float> xd0_horizontalJumpAccel;
Value<float> xd4_verticalDoubleJumpAccel;
Value<float> xd8_horizontalDoubleJumpAccel;
Value<float> xdc_waterJumpFactor;
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Value<float> xe0_waterBallJumpFactor;
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Value<float> xe4_lavaJumpFactor;
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Value<float> xe8_lavaBallJumpFactor;
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Value<float> xec_phazonJumpFactor;
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Value<float> xf0_phazonBallJumpFactor;
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Value<float> xf4_allowedJumpTime;
Value<float> xf8_allowedDoubleJumpTime;
Value<float> xfc_minDoubleJumpWindow;
Value<float> x100_maxDoubleJumpWindow;
Value<float> x104_;
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Value<float> x108_minJumpTime;
Value<float> x10c_minDoubleJumpTime;
Value<float> x110_allowedLedgeTime;
Value<float> x114_doubleJumpImpulse;
Value<float> x118_backwardsForceMultiplier;
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Value<float> x11c_bombJumpRadius;
Value<float> x120_bombJumpHeight;
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Value<float> x124_eyeOffset;
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Value<float> x128_turnSpeedMultiplier;
Value<float> x12c_freeLookTurnSpeedMultiplier;
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Value<float> x130_horizontalFreeLookAngleVel;
Value<float> x134_verticalFreeLookAngleVel;
Value<float> x138_freeLookSpeed;
Value<float> x13c_freeLookSnapSpeed;
Value<float> x140_;
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Value<float> x144_freeLookCenteredThresholdAngle;
Value<float> x148_freeLookCenteredTime;
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Value<float> x14c_freeLookDampenFactor;
Value<float> x150_leftDiv;
Value<float> x154_rightDiv;
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Value<float> x158_orbitMinDistance[3];
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Value<float> x164_orbitNormalDistance[3];
Value<float> x170_orbitMaxDistance[3];
Value<float> x17c_;
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Value<float> x180_orbitModeTimer;
Value<float> x184_orbitCameraSpeed;
Value<float> x188_orbitUpperAngle;
Value<float> x18c_orbitLowerAngle;
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Value<float> x190_orbitHorizAngle;
Value<float> x194_;
Value<float> x198_;
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Value<float> x19c_orbitMaxTargetDistance;
Value<float> x1a0_orbitMaxLockDistance;
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Value<float> x1a4_orbitDistanceThreshold;
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Value<atUint32> x1a8_orbitScreenBoxHalfExtentX[2];
Value<atUint32> x1b0_orbitScreenBoxHalfExtentY[2];
Value<atUint32> x1b8_orbitScreenBoxCenterX[2];
Value<atUint32> x1c0_orbitScreenBoxCenterY[2];
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Value<atUint32> x1c8_orbitZoneIdealX[2];
Value<atUint32> x1d0_orbitZoneIdealY[2];
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Value<float> x1d8_orbitNearX;
Value<float> x1dc_orbitNearZ;
Value<float> x1e0_;
Value<float> x1e4_;
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Value<float> x1e8_orbitFixedOffsetZDiff;
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Value<float> x1ec_orbitZRange;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
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Value<float> x1fc_orbitPreventionTime;
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Value<bool> x200_24_dashEnabled : 1;
Value<bool> x200_25_dashOnButtonRelease : 1;
Value<float> x204_dashButtonHoldCancelTime;
Value<float> x208_dashStrafeInputThreshold;
Value<float> x20c_sidewaysDoubleJumpImpulse;
Value<float> x210_sidewaysVerticalDoubleJumpAccel;
Value<float> x214_sidewaysHorizontalDoubleJumpAccel;
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Value<float> x218_scanningRange;
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Value<bool> x21c_24_scanRetention : 1;
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Value<bool> x21c_25_scanFreezesGame : 1;
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Value<bool> x21c_26_orbitWhileScanning : 1;
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Value<float> x220_scanMaxTargetDistance;
Value<float> x224_scanMaxLockDistance;
Value<bool> x228_24_freelookTurnsPlayer : 1;
Value<bool> x228_25_ : 1;
Value<bool> x228_26_ : 1;
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Value<bool> x228_27_moveDuringFreeLook : 1;
Value<bool> x228_28_holdButtonsForFreeLook : 1;
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Value<bool> x228_29_twoButtonsForFreeLook : 1;
Value<bool> x228_30_ : 1;
Value<bool> x228_31_ : 1;
Value<bool> x229_24_ : 1;
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Value<bool> x229_25_aimWhenOrbitingPoint : 1;
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Value<bool> x229_26_stayInFreeLookWhileFiring : 1;
Value<bool> x229_27_ : 1;
Value<bool> x229_28_ : 1;
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Value<bool> x229_29_orbitFixedOffset : 1;
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Value<bool> x229_30_gunButtonTogglesHolster : 1;
Value<bool> x229_31_gunNotFiringHolstersGun : 1;
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Value<bool> x22a_24_fallingDoubleJump : 1;
Value<bool> x22a_25_impulseDoubleJump : 1;
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Value<bool> x22a_26_firingCancelsCameraPitch : 1;
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Value<bool> x22a_27_assistedAimingIgnoreHorizontal : 1;
Value<bool> x22a_28_assistedAimingIgnoreVertical : 1;
Value<float> x22c_;
Value<float> x230_;
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Value<float> x234_aimMaxDistance;
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_;
Value<float> x248_;
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Value<float> x24c_aimThresholdDistance;
Value<float> x250_;
Value<float> x254_;
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Value<float> x258_aimBoxWidth;
Value<float> x25c_aimBoxHeight;
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Value<float> x260_aimTargetTimer;
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Value<float> x264_aimAssistHorizontalAngle;
Value<float> x268_aimAssistVerticalAngle;
Value<float> x26c_playerHeight;
Value<float> x270_playerXYHalfExtent;
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Value<float> x274_stepUpHeight;
Value<float> x278_stepDownHeight;
Value<float> x27c_playerBallHalfExtent;
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Value<float> x280_firstPersonCameraSpeed;
Value<float> x284_;
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Value<float> x288_jumpCameraPitchDownStart;
Value<float> x28c_jumpCameraPitchDownFull;
Value<float> x290_jumpCameraPitchDownAngle;
Value<float> x294_fallCameraPitchDownStart;
Value<float> x298_fallCameraPitchDownFull;
Value<float> x29c_fallCameraPitchDownAngle;
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Value<float> x2a0_orbitDistanceMax;
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Value<float> x2a4_grappleSwingLength;
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Value<float> x2a8_grappleSwingPeriod;
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Value<float> x2ac_grapplePullSpeedMin;
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Value<float> x2b0_grappleCameraSpeed;
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Value<float> x2b4_maxGrappleLockedTurnAlignDistance;
Value<float> x2b8_grapplePullSpeedProportion;
Value<float> x2bc_grapplePullSpeedMax;
Value<float> x2c0_grappleLookCenterSpeed;
Value<float> x2c4_maxGrappleTurnSpeed;
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Value<float> x2c8_grappleJumpForce;
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Value<float> x2cc_grappleReleaseTime;
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Value<atUint32> x2d0_grappleJumpMode;
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Value<bool> x2d4_orbitReleaseBreaksGrapple;
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Value<bool> x2d5_invertGrappleTurn;
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Value<float> x2d8_grappleBeamSpeed;
Value<float> x2dc_grappleBeamXWaveAmplitude;
Value<float> x2e0_grappleBeamZWaveAmplitude;
Value<float> x2e4_grappleBeamAnglePhaseDelta;
Value<float> x2e8_;
Value<float> x2ec_;
Value<float> x2f0_;
Value<bool> x2f4_;
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Value<float> x2f8_frozenTimeout;
Value<atUint32> x2fc_iceBreakJumpCount;
Value<float> x300_variaDamageReduction;
Value<float> x304_gravityDamageReduction;
Value<float> x308_phazonDamageReduction;
float GetMaxTranslationalAcceleration(int s) const { return x4_maxTranslationalAcceleration[s]; }
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float GetMaxRotationalAcceleration(int s) const { return x24_maxRotationalAcceleration[s]; }
float GetPlayerTranslationFriction(int s) const { return x44_translationFriction[s]; }
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float GetPlayerRotationFriction(int s) const { return x64_rotationFriction[s]; }
float GetPlayerRotationMaxSpeed(int s) const { return x84_rotationMaxSpeed[s]; }
float GetPlayerTranslationMaxSpeed(int s) const { return xa4_translationMaxSpeed[s]; }
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float GetNormalGravAccel() const { return xc4_normalGravAccel; }
float GetFluidGravAccel() const { return xc8_fluidGravAccel; }
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float GetVerticalJumpAccel() const { return xcc_verticalJumpAccel; }
float GetHorizontalJumpAccel() const { return xd0_horizontalJumpAccel; }
float GetVerticalDoubleJumpAccel() const { return xd4_verticalDoubleJumpAccel; }
float GetHorizontalDoubleJumpAccel() const { return xd8_horizontalDoubleJumpAccel; }
float GetWaterJumpFactor() const { return xdc_waterJumpFactor; }
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float GetWaterBallJumpFactor() const { return xe0_waterBallJumpFactor; }
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float GetLavaJumpFactor() const { return xe4_lavaJumpFactor; }
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float GetLavaBallJumpFactor() const { return xe8_lavaBallJumpFactor; }
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float GetPhazonJumpFactor() const { return xec_phazonJumpFactor; }
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float GetPhazonBallJumpFactor() const { return xf0_phazonBallJumpFactor; }
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float GetAllowedJumpTime() const { return xf4_allowedJumpTime; }
float GetAllowedDoubleJumpTime() const { return xf8_allowedDoubleJumpTime; }
float GetMinDoubleJumpWindow() const { return xfc_minDoubleJumpWindow; }
float GetMaxDoubleJumpWindow() const { return x100_maxDoubleJumpWindow; }
float GetMinJumpTime() const { return x108_minJumpTime; }
float GetMinDoubleJumpTime() const { return x10c_minDoubleJumpTime; }
float GetAllowedLedgeTime() const { return x110_allowedLedgeTime; }
float GetDoubleJumpImpulse() const { return x114_doubleJumpImpulse; }
float GetBackwardsForceMultiplier() const { return x118_backwardsForceMultiplier; }
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float GetBombJumpRadius() const { return x11c_bombJumpRadius; }
float GetBombJumpHeight() const { return x120_bombJumpHeight; }
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float GetEyeOffset() const { return x124_eyeOffset; }
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float GetTurnSpeedMultiplier() const { return x128_turnSpeedMultiplier; }
float GetFreeLookTurnSpeedMultiplier() const { return x12c_freeLookTurnSpeedMultiplier; }
float GetFreeLookSpeed() const { return x138_freeLookSpeed; }
float GetFreeLookSnapSpeed() const { return x13c_freeLookSnapSpeed; }
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float GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; }
float GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; }
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float GetOrbitModeTimer() const { return x180_orbitModeTimer; }
float GetOrbitUpperAngle() const { return x188_orbitUpperAngle; }
float GetOrbitLowerAngle() const { return x18c_orbitLowerAngle; }
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float GetOrbitHorizAngle() const { return x190_orbitHorizAngle; }
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float GetOrbitMaxTargetDistance() const { return x19c_orbitMaxTargetDistance; }
float GetOrbitMaxLockDistance() const { return x1a0_orbitMaxLockDistance; }
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float GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; }
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uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
uint32_t GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
uint32_t GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
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uint32_t GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; }
uint32_t GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; }
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float GetOrbitNearX() const { return x1d8_orbitNearX; }
float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
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float GetOrbitFixedOffsetZDiff() const { return x1e8_orbitFixedOffsetZDiff; }
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float GetOrbitZRange() const { return x1ec_orbitZRange; }
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bool GetDashEnabled() const { return x200_24_dashEnabled; }
bool GetDashOnButtonRelease() const { return x200_25_dashOnButtonRelease; }
float GetDashButtonHoldCancelTime() const { return x204_dashButtonHoldCancelTime; }
float GetDashStrafeInputThreshold() const { return x208_dashStrafeInputThreshold; }
float GetSidewaysDoubleJumpImpulse() const { return x20c_sidewaysDoubleJumpImpulse; }
float GetSidewaysVerticalDoubleJumpAccel() const { return x210_sidewaysVerticalDoubleJumpAccel; }
float GetSidewaysHorizontalDoubleJumpAccel() const { return x214_sidewaysHorizontalDoubleJumpAccel; }
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float GetScanningRange() const { return x218_scanningRange; }
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bool GetScanRetention() const { return x21c_24_scanRetention; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; }
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float GetScanMaxTargetDistance() const { return x220_scanMaxTargetDistance; }
float GetScanMaxLockDistance() const { return x224_scanMaxLockDistance; }
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bool GetMoveDuringFreeLook() const { return x228_27_moveDuringFreeLook; }
bool GetHoldButtonsForFreeLook() const { return x228_28_holdButtonsForFreeLook; }
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bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; }
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bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; }
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bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; }
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bool GetOrbitFixedOffset() const { return x229_29_orbitFixedOffset; }
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bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
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bool GetFallingDoubleJump() const { return x22a_24_fallingDoubleJump; }
bool GetImpulseDoubleJump() const { return x22a_25_impulseDoubleJump; }
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bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
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bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; }
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float GetAimMaxDistance() const { return x234_aimMaxDistance; }
float GetAimThresholdDistance() const { return x24c_aimThresholdDistance; }
float GetAimBoxWidth() const { return x258_aimBoxWidth; }
float GetAimBoxHeight() const { return x25c_aimBoxHeight; }
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float GetAimTargetTimer() const { return x260_aimTargetTimer; }
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float GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; }
float GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; }
float GetPlayerHeight() const { return x26c_playerHeight; }
float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetStepUpHeight() const { return x274_stepUpHeight; }
float GetStepDownHeight() const { return x278_stepDownHeight; }
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float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
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float GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; }
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float GetGrappleSwingLength() const { return x2a4_grappleSwingLength; }
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float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
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float GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; }
float GetMaxGrappleLockedTurnAlignDistance() const { return x2b4_maxGrappleLockedTurnAlignDistance; }
float GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; }
float GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; }
float GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; }
float GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; }
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float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
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float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
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uint32_t GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
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bool GetOrbitReleaseBreaksGrapple() const { return x2d4_orbitReleaseBreaksGrapple; }
bool GetInvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
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float GetGrappleBeamSpeed() const { return x2d8_grappleBeamSpeed; }
float GetGrappleBeamXWaveAmplitude() const { return x2dc_grappleBeamXWaveAmplitude; }
float GetGrappleBeamZWaveAmplitude() const { return x2e0_grappleBeamZWaveAmplitude; }
float GetGrappleBeamAnglePhaseDelta() const { return x2e4_grappleBeamAnglePhaseDelta; }
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float GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; }
float GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; }
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float GetOrbitCameraSpeed() const { return x184_orbitCameraSpeed; }
float GetOrbitPreventionTime() const { return x1fc_orbitPreventionTime; }
bool GetFreeLookTurnsPlayer() const { return x228_24_freelookTurnsPlayer; }
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float GetJumpCameraPitchDownStart() const { return x288_jumpCameraPitchDownStart; }
float GetJumpCameraPitchDownFull() const { return x28c_jumpCameraPitchDownFull; }
float GetJumpCameraPitchDownAngle() const { return x290_jumpCameraPitchDownAngle; }
float GetFallCameraPitchDownStart() const { return x294_fallCameraPitchDownStart; }
float GetFallCameraPitchDownFull() const { return x298_fallCameraPitchDownFull; }
float GetFallCameraPitchDownAngle() const { return x29c_fallCameraPitchDownAngle; }
float GetFirstPersonCameraSpeed() const { return x280_firstPersonCameraSpeed; }
float GetGrappleCameraSpeed() const { return x2b0_grappleCameraSpeed; }
float GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; }
float GetLeftLogicalThreshold() const { return x150_leftDiv; }
float GetRightLogicalThreshold() const { return x154_rightDiv; }
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float GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; }
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float GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; }
float GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; }
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float GetFrozenTimeout() const { return x2f8_frozenTimeout; }
uint32_t GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; }
float GetVariaDamageReduction() const { return x300_variaDamageReduction; }
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
CTweakPlayer() = default;
CTweakPlayer(athena::io::IStreamReader& reader)
{
read(reader);
FixupValues();
}
void FixupValues();
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};
}