2022-02-25 07:45:25 +00:00
|
|
|
#include "CModel.hpp"
|
|
|
|
|
|
|
|
#include "CBasics.hpp"
|
|
|
|
#include "Graphics/CCubeMaterial.hpp"
|
|
|
|
#include "Graphics/CCubeModel.hpp"
|
|
|
|
#include "Graphics/CCubeSurface.hpp"
|
|
|
|
#include "Streams/IOStreams.hpp"
|
|
|
|
|
|
|
|
namespace metaforce {
|
|
|
|
void CModel::SShader::UnlockTextures() {
|
|
|
|
for (auto& token : x0_textures) {
|
|
|
|
token.Unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 CModel::sTotalMemory = 0;
|
|
|
|
u32 CModel::sFrameCounter = 0;
|
|
|
|
bool CModel::sIsTextureTimeoutEnabled = true;
|
|
|
|
CModel* CModel::sThisFrameList = nullptr;
|
|
|
|
CModel* CModel::sOneFrameList = nullptr;
|
|
|
|
CModel* CModel::sTwoFrameList = nullptr;
|
|
|
|
|
|
|
|
static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) {
|
|
|
|
u8* ret = nullptr;
|
|
|
|
if (*secSizeCur != 0) {
|
|
|
|
ret = dataCur;
|
|
|
|
}
|
|
|
|
dataCur += CBasics::SwapBytes(*secSizeCur);
|
|
|
|
++secSizeCur;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// For ease of reading byte swapped data
|
|
|
|
static CMemoryInStream StreamFromPartData(u8*& dataCur, const u32*& secSizeCur) {
|
|
|
|
const auto secSize = CBasics::SwapBytes(*secSizeCur);
|
|
|
|
return {MemoryFromPartData(dataCur, secSizeCur), secSize};
|
|
|
|
}
|
|
|
|
|
|
|
|
CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
|
|
|
|
: x0_data(std::move(in))
|
|
|
|
, x4_dataLen(dataLen)
|
|
|
|
, x34_next(sThisFrameList)
|
|
|
|
, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
|
|
|
|
u8* data = x0_data.get();
|
|
|
|
u32 flags = CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 8));
|
|
|
|
u32 sectionSizeStart = 0x2c;
|
|
|
|
if (CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 4)) == 1) {
|
|
|
|
sectionSizeStart = 0x28;
|
|
|
|
}
|
|
|
|
const u32* secSizeCur = reinterpret_cast<u32*>(data + sectionSizeStart);
|
|
|
|
s32 numMatSets = 1;
|
|
|
|
if (CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 4)) > 1) {
|
|
|
|
numMatSets = CBasics::SwapBytes(*reinterpret_cast<s32*>(data + 0x28));
|
|
|
|
}
|
|
|
|
u8* dataCur = data + ROUND_UP_32(sectionSizeStart + CBasics::SwapBytes(*reinterpret_cast<s32*>(data + 0x24)) * 4);
|
|
|
|
x18_matSets.reserve(numMatSets);
|
|
|
|
for (s32 i = 0; i < numMatSets; ++i) {
|
|
|
|
x18_matSets.emplace_back(MemoryFromPartData(dataCur, secSizeCur));
|
|
|
|
auto& shader = x18_matSets.back();
|
|
|
|
CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true);
|
|
|
|
x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Metaforce note: Due to padding in zeus types we need to convert these and store locally */
|
|
|
|
u32 numVertices = CBasics::SwapBytes(*secSizeCur) / 12;
|
|
|
|
auto positions = StreamFromPartData(dataCur, secSizeCur);
|
|
|
|
for (u32 i = 0; i < numVertices; ++i) {
|
|
|
|
m_positions.emplace_back(positions.Get<zeus::CVector3f>());
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 numNormals = CBasics::SwapBytes(*secSizeCur);
|
|
|
|
numNormals /= (flags & 2) == 0 ? 12 : 6;
|
|
|
|
auto normals = StreamFromPartData(dataCur, secSizeCur);
|
|
|
|
for (u32 i = 0; i < numNormals; ++i) {
|
|
|
|
if ((flags & 2) == 0) {
|
|
|
|
m_normals.emplace_back(normals.Get<zeus::CVector3f>());
|
|
|
|
} else {
|
|
|
|
m_normals.emplace_back(static_cast<float>(normals.ReadShort()) / 16384.f,
|
|
|
|
static_cast<float>(normals.ReadShort()) / 16384.f,
|
|
|
|
static_cast<float>(normals.ReadShort()) / 16384.f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 numColors = CBasics::SwapBytes(*secSizeCur) / 4;
|
|
|
|
auto vtxColors = StreamFromPartData(dataCur, secSizeCur);
|
|
|
|
for (u32 i = 0; i < numColors; ++i) {
|
|
|
|
m_colors.emplace_back(zeus::CColor(vtxColors.ReadUint32()));
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 numFloatUVs = CBasics::SwapBytes(*secSizeCur) / 8;
|
|
|
|
auto floatUVs = StreamFromPartData(dataCur, secSizeCur);
|
|
|
|
for (u32 i = 0; i < numFloatUVs; ++i) {
|
|
|
|
m_floatUVs.emplace_back(floatUVs.Get<zeus::CVector2f>());
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((flags & 4) != 0) {
|
|
|
|
u32 numShortUVs = CBasics::SwapBytes(*secSizeCur) / 4;
|
|
|
|
auto shortUVs = StreamFromPartData(dataCur, secSizeCur);
|
|
|
|
for (u32 i = 0; i < numShortUVs; ++i) {
|
|
|
|
m_shortUVs.emplace_back(static_cast<float>(shortUVs.ReadShort()) / 32768.f,
|
|
|
|
static_cast<float>(shortUVs.ReadShort()) / 32768.f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
auto surfaceInfo = StreamFromPartData(dataCur, secSizeCur);
|
|
|
|
auto surfaceCount = surfaceInfo.ReadUint32();
|
|
|
|
x8_surfaces.reserve(surfaceCount);
|
|
|
|
for (u32 i = 0; i < surfaceCount; ++i) {
|
|
|
|
if (x8_surfaces.capacity() <= x8_surfaces.size()) {
|
|
|
|
x8_surfaces.reserve(x8_surfaces.capacity() * 2);
|
|
|
|
}
|
|
|
|
const auto secSize = CBasics::SwapBytes(*secSizeCur);
|
|
|
|
x8_surfaces.emplace_back(MemoryFromPartData(dataCur, secSizeCur), secSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
const float* bounds = reinterpret_cast<float*>(data + 12);
|
|
|
|
const zeus::CAABox aabb{
|
|
|
|
{CBasics::SwapBytes(bounds[0]), CBasics::SwapBytes(bounds[1]), CBasics::SwapBytes(bounds[2])},
|
|
|
|
{CBasics::SwapBytes(bounds[3]), CBasics::SwapBytes(bounds[4]), CBasics::SwapBytes(bounds[5])},
|
|
|
|
};
|
|
|
|
|
|
|
|
/* This constructor has been changed from the original to take into account platform differences */
|
|
|
|
x28_modelInst =
|
|
|
|
std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, &m_positions,
|
|
|
|
&m_colors, &m_normals, &m_floatUVs, &m_shortUVs, aabb, flags, true, -1);
|
|
|
|
|
|
|
|
sThisFrameList = this;
|
|
|
|
if (x34_next != nullptr) {
|
|
|
|
x34_next->x30_prev = this;
|
|
|
|
}
|
|
|
|
x4_dataLen += x8_surfaces.size() * 4;
|
|
|
|
sTotalMemory += x4_dataLen;
|
|
|
|
// DCFlushRange(x0_data, dataLen);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
|
|
|
|
|
|
|
|
void CModel::MoveToThisFrameList() {
|
|
|
|
UpdateLastFrame();
|
|
|
|
if (sThisFrameList == this) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
RemoveFromList();
|
|
|
|
if (sThisFrameList != nullptr) {
|
|
|
|
x34_next = sThisFrameList;
|
|
|
|
x34_next->x30_prev = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
sThisFrameList = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CModel::RemoveFromList() {
|
|
|
|
if (x30_prev == nullptr) {
|
|
|
|
if (sThisFrameList == this) {
|
|
|
|
sThisFrameList = x34_next;
|
|
|
|
} else if (sOneFrameList == this) {
|
|
|
|
sOneFrameList = x34_next;
|
|
|
|
} else if (sTwoFrameList == this) {
|
|
|
|
sTwoFrameList = x34_next;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
x30_prev->x34_next = x34_next;
|
|
|
|
}
|
|
|
|
if (x34_next != nullptr) {
|
|
|
|
x34_next->x30_prev = x30_prev;
|
|
|
|
}
|
|
|
|
x30_prev = nullptr;
|
|
|
|
x34_next = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CModel::FrameDone() {
|
|
|
|
++sFrameCounter;
|
|
|
|
if (sIsTextureTimeoutEnabled) {
|
|
|
|
auto* iter = sTwoFrameList;
|
|
|
|
while (iter != nullptr) {
|
|
|
|
auto* next = iter->x34_next;
|
|
|
|
iter->VerifyCurrentShader(0);
|
|
|
|
for (auto& shader : iter->x18_matSets) {
|
|
|
|
shader.UnlockTextures();
|
|
|
|
}
|
|
|
|
|
|
|
|
iter->x28_modelInst->UnlockTextures();
|
|
|
|
iter->x34_next = nullptr;
|
|
|
|
iter->x30_prev = nullptr;
|
|
|
|
iter = next;
|
|
|
|
}
|
|
|
|
|
|
|
|
sTwoFrameList = sOneFrameList;
|
|
|
|
sOneFrameList = sThisFrameList;
|
|
|
|
sThisFrameList = nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
|
|
|
|
|
|
|
|
void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
|
|
|
|
|
|
|
|
TVectorRef CModel::GetPositions() const { return x28_modelInst->GetPositions(); }
|
|
|
|
|
|
|
|
TVectorRef CModel::GetNormals() const { return x28_modelInst->GetNormals(); }
|
|
|
|
|
|
|
|
void CModel::VerifyCurrentShader(u32 matIdx) {
|
|
|
|
if (matIdx > x18_matSets.size()) {
|
|
|
|
matIdx = 0;
|
|
|
|
}
|
|
|
|
if (matIdx == x2c_currentMatIdx) {
|
|
|
|
if (x2e_lastFrame != 0 && x2e_lastFrame < sFrameCounter) {
|
|
|
|
for (size_t idx = 0; auto& mat : x18_matSets) {
|
|
|
|
if (idx != matIdx) {
|
|
|
|
mat.UnlockTextures();
|
|
|
|
}
|
|
|
|
idx++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
x2c_currentMatIdx = matIdx;
|
|
|
|
auto& mat = x18_matSets[matIdx];
|
|
|
|
x28_modelInst->RemapMaterialData(mat.x10_data, mat.x0_textures);
|
|
|
|
if (x18_matSets.size() > 1) {
|
|
|
|
x2e_lastFrame = sFrameCounter + 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CModel::IsLoaded(u32 matIdx) {
|
|
|
|
VerifyCurrentShader(matIdx);
|
|
|
|
const auto& textures = *x28_modelInst->x1c_textures;
|
|
|
|
if (textures.empty()) {
|
2022-03-06 07:46:42 +00:00
|
|
|
return true;
|
2022-02-25 07:45:25 +00:00
|
|
|
}
|
|
|
|
for (const auto& token : textures) {
|
|
|
|
if (token.IsNull() && !token.IsLoaded()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CModel::Touch(u32 matIdx) {
|
|
|
|
MoveToThisFrameList();
|
|
|
|
VerifyCurrentShader(matIdx);
|
|
|
|
if (x28_modelInst->TryLockTextures()) {
|
|
|
|
for (auto& texture : *x28_modelInst->x1c_textures) {
|
|
|
|
if (!texture.IsNull()) {
|
|
|
|
// texture->LoadToMRAM();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-03-06 00:26:52 +00:00
|
|
|
void CModel::Draw(CModelFlags flags) {
|
|
|
|
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
|
|
|
|
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::All);
|
|
|
|
}
|
|
|
|
CCubeMaterial::ResetCachedMaterials();
|
|
|
|
MoveToThisFrameList();
|
|
|
|
VerifyCurrentShader(flags.x1_matSetIdx);
|
|
|
|
x28_modelInst->Draw(flags);
|
|
|
|
}
|
2022-02-26 16:42:42 +00:00
|
|
|
|
2022-03-06 00:26:52 +00:00
|
|
|
void CModel::Draw(TVectorRef positions, TVectorRef normals, const CModelFlags& flags) {
|
|
|
|
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
|
|
|
|
x28_modelInst->DrawNormal(positions, normals, ESurfaceSelection::All);
|
|
|
|
}
|
|
|
|
CCubeMaterial::ResetCachedMaterials();
|
|
|
|
MoveToThisFrameList();
|
|
|
|
VerifyCurrentShader(flags.x1_matSetIdx);
|
|
|
|
x28_modelInst->Draw(positions, normals, flags);
|
|
|
|
}
|
2022-02-26 16:42:42 +00:00
|
|
|
|
2022-02-25 07:45:25 +00:00
|
|
|
void CModel::DrawSortedParts(CModelFlags flags) {
|
2022-03-06 00:26:52 +00:00
|
|
|
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
|
2022-02-25 07:45:25 +00:00
|
|
|
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Sorted);
|
|
|
|
}
|
|
|
|
CCubeMaterial::ResetCachedMaterials();
|
|
|
|
MoveToThisFrameList();
|
|
|
|
VerifyCurrentShader(flags.x1_matSetIdx);
|
|
|
|
x28_modelInst->DrawAlpha(flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CModel::DrawUnsortedParts(CModelFlags flags) {
|
2022-03-06 00:26:52 +00:00
|
|
|
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
|
2022-02-25 07:45:25 +00:00
|
|
|
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Unsorted);
|
|
|
|
}
|
|
|
|
CCubeMaterial::ResetCachedMaterials();
|
|
|
|
MoveToThisFrameList();
|
|
|
|
VerifyCurrentShader(flags.x1_matSetIdx);
|
|
|
|
x28_modelInst->DrawNormal(flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
|
|
|
|
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
|
|
|
|
IObjectStore* store = vparms.GetOwnedObj<IObjectStore*>();
|
|
|
|
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, store));
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
} // namespace metaforce
|