.. |
Audio
|
Fully decouple hecl from Metaforce
|
2022-02-21 08:01:06 -08:00 |
AutoMapper
|
CGraphics: Viewport fixes
|
2022-02-27 14:46:15 -08:00 |
Camera
|
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
|
2022-03-05 18:30:43 -05:00 |
Character
|
More CCubeMaterial, more CGraphics, more aurora::gx
|
2022-03-06 02:46:42 -05:00 |
Collision
|
Fully decouple hecl from Metaforce
|
2022-02-21 08:01:06 -08:00 |
ConsoleVariables
|
Initial proper CTexture RE, fix configuration corruption
|
2022-03-02 00:26:24 -08:00 |
Graphics
|
Extract GX shader/pipeline generation into shared API
|
2022-03-06 15:58:06 -05:00 |
GuiSys
|
More CCubeMaterial, more CGraphics, more aurora::gx
|
2022-03-06 02:46:42 -05:00 |
Input
|
Merge branch 'new-streams' into dawn
|
2022-02-22 21:08:53 -05:00 |
MP1
|
More CCubeMaterial, more CGraphics, more aurora::gx
|
2022-03-06 02:46:42 -05:00 |
MP2
|
…
|
|
MP3
|
…
|
|
Memory
|
Add CCircularBuffer, CGuiTextSupport changes
|
2022-02-26 08:17:09 -08:00 |
Particle
|
More CCubeMaterial, more CGraphics, more aurora::gx
|
2022-03-06 02:46:42 -05:00 |
Resources
|
Implement key FrontEnd Touch Bar functionality
|
2017-02-08 23:23:17 -10:00 |
Streams
|
CSkinRules: Fix ReadCount not incrementing offset properly
|
2022-03-03 00:24:46 -08:00 |
Tweaks
|
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
|
2022-02-21 22:59:47 -08:00 |
Weapon
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
World
|
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
|
2022-03-05 19:26:52 -05:00 |
platforms
|
ci: Build only metaforce
|
2022-02-21 22:12:03 -05:00 |
CArchitectureMessage.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CArchitectureQueue.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CBasics.hpp
|
Merge branch 'dawn' into new-cmodel
|
2022-03-01 01:37:08 -05:00 |
CBasicsPC.cpp
|
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
|
2022-02-26 08:42:42 -08:00 |
CCRC32.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CCRC32.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDependencyGroup.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CDependencyGroup.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDvdFile.cpp
|
Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions
|
2022-02-23 02:04:48 -05:00 |
CDvdFile.hpp
|
Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions
|
2022-02-23 02:04:48 -05:00 |
CDvdRequest.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CFactoryMgr.cpp
|
Fixes to get Metaforce booting again!
|
2022-02-21 08:01:06 -08:00 |
CFactoryMgr.hpp
|
Fixes to get Metaforce booting again!
|
2022-02-21 08:01:06 -08:00 |
CGameAllocator.cpp
|
aurora: Working movie player (again)
|
2022-02-19 00:33:56 -05:00 |
CGameAllocator.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameDebug.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameHintInfo.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CGameHintInfo.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameOptions.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CGameOptions.hpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CGameState.cpp
|
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
|
2022-02-21 22:59:47 -08:00 |
CGameState.hpp
|
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
|
2022-02-21 22:59:47 -08:00 |
CIOWin.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CIOWinManager.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CIOWinManager.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CInGameTweakManagerBase.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CInfiniteLoopDetector.cpp
|
Add CInfiniteLoopDetector to detect infinite loops in release builds
|
2022-03-04 01:46:33 -08:00 |
CInfiniteLoopDetector.hpp
|
Add CInfiniteLoopDetector to detect infinite loops in release builds
|
2022-03-04 01:46:33 -08:00 |
CMFGameBase.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMain.cpp
|
Cleanup and more migration to Stream
|
2022-03-05 13:46:53 -08:00 |
CMainFlowBase.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMainFlowBase.hpp
|
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
|
2021-06-03 16:47:04 -07:00 |
CMakeLists.txt
|
Add CInfiniteLoopDetector to detect infinite loops in release builds
|
2022-03-04 01:46:33 -08:00 |
CMayaSpline.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMayaSpline.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CMemoryCardSys.cpp
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CMemoryCardSys.hpp
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CMemoryCardSysNix.cpp
|
Merge CMemoryCardSysOSX and CMemoryCardSysNix
|
2022-02-24 16:16:49 -08:00 |
CMemoryCardSysOSX.cpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CMemoryCardSysWin.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CObjectList.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CObjectList.hpp
|
De-hardcode max entity count
|
2021-06-06 16:53:41 -07:00 |
CPakFile.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CPakFile.hpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CPlayerState.cpp
|
CVarManager: Bring back de/serialization
|
2022-02-27 17:11:10 -08:00 |
CPlayerState.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CRandom16.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CRandom16.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CResFactory.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CResFactory.hpp
|
Various updates:
|
2021-05-30 15:03:35 -04:00 |
CResLoader.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CResLoader.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CScannableObjectInfo.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CScannableObjectInfo.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CScriptMailbox.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CScriptMailbox.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CSimplePool.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSimplePool.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSortedLists.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CSortedLists.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CStateManager.cpp
|
DolphinCTexture: Near complete RE, usable as-is!
|
2022-03-02 23:51:11 -08:00 |
CStateManager.hpp
|
Move CVar* into Metaforce to begin removal of hecl's Dataspec
|
2022-02-21 08:01:06 -08:00 |
CStaticInterference.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CStaticInterference.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CStopwatch.cpp
|
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
|
2022-02-26 08:42:42 -08:00 |
CStopwatch.hpp
|
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
|
2022-02-26 08:42:42 -08:00 |
CStringExtras.cpp
|
Fully decouple hecl from Metaforce
|
2022-02-21 08:01:06 -08:00 |
CStringExtras.hpp
|
CVarManager: Bring back de/serialization
|
2022-02-27 17:11:10 -08:00 |
CTextureCache.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CTextureCache.hpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CTimeProvider.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTimeProvider.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CToken.cpp
|
Minor fixes, get PRESS START rendering
|
2022-02-05 07:22:30 -08:00 |
CToken.hpp
|
Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |
CWorldSaveGameInfo.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CWorldSaveGameInfo.hpp
|
Fully decouple hecl from Metaforce
|
2022-02-21 08:01:06 -08:00 |
GCNTypes.hpp
|
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
|
2022-02-21 22:59:47 -08:00 |
GameGlobalObjects.cpp
|
Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |
GameGlobalObjects.hpp
|
Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |
GameObjectLists.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
GameObjectLists.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IFactory.hpp
|
aurora: Working movie player (again)
|
2022-02-19 00:33:56 -05:00 |
IMain.hpp
|
Remove shader warmup
|
2022-02-23 03:20:29 -05:00 |
IObj.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IObjFactory.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IObjectStore.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IRuntimeMain.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IVParamObj.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
ImGuiConsole.cpp
|
Fix save loading, rewrite Loadout classes to use CInputStream
|
2022-02-27 19:33:48 -08:00 |
ImGuiConsole.hpp
|
Extract extern CMakeLists.txt; add nativefiledialog
|
2022-02-23 00:28:21 -05:00 |
ImGuiEntitySupport.cpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiEntitySupport.hpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiPlayerLoadouts.cpp
|
Fix save loading, rewrite Loadout classes to use CInputStream
|
2022-02-27 19:33:48 -08:00 |
ImGuiPlayerLoadouts.hpp
|
Fix save loading, rewrite Loadout classes to use CInputStream
|
2022-02-27 19:33:48 -08:00 |
MkCastTo.py
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
RetroTypes.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
RetroTypes.hpp
|
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
|
2022-02-21 22:59:47 -08:00 |
rstl.hpp
|
rstl: Make iterators default-constructible (MSVC STL fix)
|
2021-06-12 00:45:14 -04:00 |