metaforce/Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp

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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "zeus/CVector4f.hpp"
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namespace urde {
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class CFogVolumePlaneShader {
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinds[4];
std::vector<zeus::CVector4f> m_verts;
size_t m_vertCapacity = 0;
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void CommitResources(size_t capacity);
public:
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static void Initialize();
static void Shutdown();
static const zeus::CRectangle DefaultRect;
void reset(int numVerts) {
m_verts.clear();
m_verts.reserve(numVerts);
}
void addFan(const zeus::CVector3f* verts, int numVerts);
void draw(int pass);
};
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} // namespace urde