metaforce/Runtime/Particle/IElement.hpp

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#pragma once
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#include <memory>
#include "GCNTypes.hpp"
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#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
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#include "IOStreams.hpp"
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namespace urde {
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class IElement {
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public:
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virtual ~IElement() = default;
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};
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class CRealElement : public IElement {
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public:
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virtual bool GetValue(int frame, float& valOut) const = 0;
virtual bool IsConstant() const { return false; }
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};
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class CIntElement : public IElement {
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public:
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virtual bool GetValue(int frame, int& valOut) const = 0;
virtual int GetMaxValue() const = 0;
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};
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class CVectorElement : public IElement {
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public:
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virtual bool GetValue(int frame, zeus::CVector3f& valOut) const = 0;
virtual bool IsFastConstant() const { return false; }
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};
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class CModVectorElement : public IElement {
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public:
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virtual bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const = 0;
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};
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class CColorElement : public IElement {
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public:
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virtual bool GetValue(int frame, zeus::CColor& colorOut) const = 0;
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};
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class CEmitterElement : public IElement {
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public:
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virtual bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const = 0;
};
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} // namespace urde