2018-10-07 03:42:33 +00:00
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#pragma once
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2018-07-08 23:03:35 +00:00
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#include "Camera/CCameraShakeData.hpp"
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#include "Weapon/CBeamInfo.hpp"
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#include "World/CDamageInfo.hpp"
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#include "World/CPatterned.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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namespace MP1 {
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class CRidleyData {
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CAssetId x0_;
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CAssetId x4_;
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CAssetId x8_;
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CAssetId xc_;
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CAssetId x10_;
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CAssetId x14_;
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CAssetId x18_;
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CAssetId x1c_;
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CAssetId x20_;
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CAssetId x24_;
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CAssetId x28_;
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CAssetId x2c_;
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CAssetId x30_;
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float x34_;
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float x38_;
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float x3c_;
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float x40_;
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CAssetId x44_;
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CDamageInfo x48_;
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CBeamInfo x64_;
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u16 xa8_;
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CAssetId xac_;
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CDamageInfo xb0_;
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CCameraShakeData xcc_;
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CAssetId x1a0_;
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CDamageInfo x1a4_;
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CCameraShakeData x1c0_;
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u16 x294_;
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CDamageInfo x298_;
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CCameraShakeData x2b4_;
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float x388_;
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float x38c_;
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CDamageInfo x390_;
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float x3ac_;
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CDamageInfo x3b0_;
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float x3cc_;
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CDamageInfo x3d0_;
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float x3ec_;
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CAssetId x3f0_;
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float x3f4_;
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u16 x3f8_;
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CDamageInfo x3fc_;
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2018-07-08 23:03:35 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CRidleyData(CInputStream&, u32);
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2018-07-08 23:03:35 +00:00
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};
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2018-12-08 05:30:43 +00:00
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class CRidley : public CPatterned {
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CRidleyData x568_;
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2018-07-08 23:03:35 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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DEFINE_PATTERNED(Ridley)
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CRidley(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&,
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const CActorParameters&, CInputStream&, u32);
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2018-07-08 23:03:35 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace MP1
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} // namespace urde
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