metaforce/Runtime/MP1/CMainFlow.hpp

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#pragma once
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#include "Runtime/CMainFlowBase.hpp"
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namespace urde {
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class CArchitectureMessage;
class CArchitectureQueue;
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namespace MP1 {
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class CMainFlow : public CMainFlowBase {
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public:
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CMainFlow() : CMainFlowBase("CMainFlow") {}
void AdvanceGameState(CArchitectureQueue& queue) override;
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override;
bool GetIsContinueDraw() const override { return false; }
void Draw() const override {}
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};
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} // namespace MP1
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} // namespace urde