metaforce/Runtime/Character/CPASAnimState.hpp

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#pragma once
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#include "IOStreams.hpp"
#include "CPASParmInfo.hpp"
#include "CPASAnimInfo.hpp"
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namespace urde {
class CRandom16;
class CPASAnimParmData;
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class CPASAnimState {
s32 x0_id;
std::vector<CPASParmInfo> x4_parms;
std::vector<CPASAnimInfo> x14_anims;
std::vector<s32> x24_selectionCache;
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public:
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CPASAnimState(CInputStream& in);
CPASAnimState(int stateId);
s32 GetStateId() const { return x0_id; }
s32 GetNumAnims() const { return x14_anims.size(); }
CPASAnimParm GetAnimParmData(s32, u32) const;
s32 PickRandomAnimation(CRandom16& rand) const;
std::pair<float, s32> FindBestAnimation(const rstl::reserved_vector<CPASAnimParm, 8>&, CRandom16&, s32) const;
float ComputeExactMatchWeight(u32, const CPASAnimParm&, CPASAnimParm::UParmValue) const;
float ComputePercentErrorWeight(u32, const CPASAnimParm&, CPASAnimParm::UParmValue) const;
float ComputeAngularPercentErrorWeight(u32, const CPASAnimParm&, CPASAnimParm::UParmValue) const;
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};
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} // namespace urde