2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2016-06-21 07:11:49 +00:00
|
|
|
|
|
|
|
#include "World/CPatterned.hpp"
|
2018-07-08 23:03:35 +00:00
|
|
|
#include "Weapon/CProjectileInfo.hpp"
|
2018-11-24 08:09:35 +00:00
|
|
|
#include "Character/CBoneTracking.hpp"
|
|
|
|
#include "Character/CIkChain.hpp"
|
|
|
|
#include "Character/CRagDoll.hpp"
|
|
|
|
#include "World/CPathFindSearch.hpp"
|
|
|
|
#include "Weapon/CBurstFire.hpp"
|
2016-06-21 07:11:49 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde::MP1 {
|
2018-11-24 08:09:35 +00:00
|
|
|
class CSpacePirate;
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
class CPirateRagDoll : public CRagDoll {
|
|
|
|
CSpacePirate* x6c_spacePirate;
|
|
|
|
u16 x70_thudSfx;
|
|
|
|
float x74_sfxTimer = 0.f;
|
|
|
|
zeus::CVector3f x78_lastSFXPos;
|
|
|
|
zeus::CVector3f x84_torsoImpulse;
|
|
|
|
rstl::reserved_vector<TUniqueId, 4> x90_waypoints;
|
|
|
|
rstl::reserved_vector<u32, 4> x9c_wpParticleIdxs;
|
|
|
|
bool xb0_24_initSfx : 1;
|
|
|
|
|
2018-11-24 08:09:35 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
CPirateRagDoll(CStateManager& mgr, CSpacePirate* sp, u16 thudSfx, u32 flags);
|
2018-11-24 08:09:35 +00:00
|
|
|
|
2019-08-09 19:46:49 +00:00
|
|
|
void PreRender(const zeus::CVector3f& v, CModelData& mData) override;
|
|
|
|
void Update(CStateManager& mgr, float dt, float waterTop) override;
|
|
|
|
void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override;
|
2018-12-08 05:30:43 +00:00
|
|
|
zeus::CVector3f& TorsoImpulse() { return x84_torsoImpulse; }
|
2018-11-24 08:09:35 +00:00
|
|
|
};
|
2018-07-08 23:03:35 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
class CSpacePirate : public CPatterned {
|
|
|
|
friend class CPirateRagDoll;
|
2019-01-31 20:44:05 +00:00
|
|
|
|
2018-09-14 00:49:34 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
DEFINE_PATTERNED(SpacePirate)
|
2018-09-14 00:49:34 +00:00
|
|
|
private:
|
2018-12-08 05:30:43 +00:00
|
|
|
class CSpacePirateData {
|
|
|
|
friend class CSpacePirate;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x0_AggressionCheck;
|
|
|
|
float x4_CoverCheck;
|
|
|
|
float x8_SearchRadius;
|
|
|
|
float xc_FallBackCheck;
|
|
|
|
float x10_FallBackRadius;
|
|
|
|
float x14_HearingRadius;
|
|
|
|
/*
|
|
|
|
* 0x1: pendingAmbush
|
|
|
|
* 0x2: ceilingAmbush
|
|
|
|
* 0x4: nonAggressive
|
|
|
|
* 0x8: melee
|
|
|
|
* 0x10: noShuffleCloseCheck
|
|
|
|
* 0x20: onlyAttackInRange
|
|
|
|
* 0x40: unk
|
|
|
|
* 0x80: noKnockbackImpulseReset
|
|
|
|
* 0x200: noMeleeAttack
|
|
|
|
* 0x400: breakAttack
|
|
|
|
* 0x1000: seated
|
|
|
|
* 0x2000: shadowPirate
|
|
|
|
* 0x4000: alertBeforeCloak
|
|
|
|
* 0x8000: noBreakDodge
|
|
|
|
* 0x10000: floatingCorpse
|
|
|
|
* 0x20000: ragdollNoAiCollision
|
|
|
|
* 0x40000: trooper
|
|
|
|
*/
|
2018-12-08 05:30:43 +00:00
|
|
|
u32 x18_flags;
|
|
|
|
bool x1c_;
|
2018-12-13 07:39:16 +00:00
|
|
|
CProjectileInfo x20_Projectile;
|
|
|
|
u16 x48_Sound_Projectile;
|
|
|
|
CDamageInfo x4c_BladeDamage;
|
|
|
|
float x68_KneelAttackChance;
|
|
|
|
CProjectileInfo x6c_KneelAttackShot;
|
|
|
|
float x94_DodgeCheck;
|
|
|
|
u16 x98_Sound_Impact;
|
2018-12-08 05:30:43 +00:00
|
|
|
float x9c_averageNextShotTime;
|
|
|
|
float xa0_nextShotTimeVariation;
|
2018-12-13 07:39:16 +00:00
|
|
|
u16 xa4_Sound_Alert;
|
|
|
|
float xa8_GunTrackDelay;
|
2018-12-08 05:30:43 +00:00
|
|
|
u32 xac_firstBurstCount;
|
2018-12-13 07:39:16 +00:00
|
|
|
float xb0_CloakOpacity;
|
|
|
|
float xb4_MaxCloakOpacity;
|
|
|
|
float xb8_dodgeDelayTimeMin;
|
|
|
|
float xbc_dodgeDelayTimeMax;
|
|
|
|
u16 xc0_Sound_Hurled;
|
|
|
|
u16 xc2_Sound_Death;
|
2018-12-08 05:30:43 +00:00
|
|
|
float xc4_;
|
2018-12-13 07:39:16 +00:00
|
|
|
float xc8_AvoidDistance;
|
2018-07-08 23:03:35 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
public:
|
|
|
|
CSpacePirateData(CInputStream&, u32);
|
|
|
|
};
|
2018-07-08 23:03:35 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
CSpacePirateData x568_pirateData;
|
|
|
|
union {
|
|
|
|
struct {
|
|
|
|
bool x634_24_pendingAmbush : 1;
|
|
|
|
bool x634_25_ceilingAmbush : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x634_26_nonAggressive : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x634_27_melee : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x634_28_noShuffleCloseCheck : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x634_29_onlyAttackInRange : 1;
|
|
|
|
bool x634_30_ : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x634_31_noKnockbackImpulseReset : 1;
|
|
|
|
bool x635_24_noMeleeAttack : 1;
|
|
|
|
bool x635_25_breakAttack : 1;
|
|
|
|
bool x635_26_seated : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x635_27_shadowPirate : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x635_28_alertBeforeCloak : 1;
|
|
|
|
bool x635_29_noBreakDodge : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x635_30_floatingCorpse : 1;
|
|
|
|
bool x635_31_ragdollNoAiCollision : 1;
|
|
|
|
bool x636_24_trooper : 1;
|
|
|
|
bool x636_25_hearNoise : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x636_26_enableMeleeAttack : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x636_27_ : 1;
|
|
|
|
bool x636_28_ : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x636_29_enableRetreat : 1;
|
|
|
|
bool x636_30_shuffleClose : 1;
|
|
|
|
bool x636_31_inAttackState : 1;
|
|
|
|
bool x637_24_enablePatrol : 1;
|
|
|
|
bool x637_25_enableAim : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x637_26_hearPlayerFire : 1;
|
|
|
|
bool x637_27_inProjectilePath : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x637_28_noPlayerLos : 1;
|
|
|
|
bool x637_29_inWallHang : 1;
|
|
|
|
bool x637_30_jumpVelSet : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x637_31_prevInCineCam : 1;
|
|
|
|
bool x638_24_pendingFrenzyChance : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x638_25_appliedBladeDamage : 1;
|
|
|
|
bool x638_26_alwaysAggressive : 1;
|
|
|
|
bool x638_27_coverCheck : 1;
|
|
|
|
bool x638_28_enableDodge : 1;
|
|
|
|
bool x638_29_noPlayerDodge : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x638_30_ragdollOver : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x638_31_mayStartAttack : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x639_24_ : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x639_25_useJumpBackJump : 1;
|
2018-12-08 05:30:43 +00:00
|
|
|
bool x639_26_started : 1;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool x639_27_inRange : 1;
|
|
|
|
bool x639_28_satUp : 1;
|
|
|
|
bool x639_29_enableBreakDodge : 1;
|
|
|
|
bool x639_30_closeMelee : 1;
|
|
|
|
bool x639_31_sentAttackMsg : 1;
|
|
|
|
bool x63a_24_normalDodge : 1;
|
2018-07-08 23:03:35 +00:00
|
|
|
};
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
u64 _dummy = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
s32 x63c_frenzyFrames = 0;
|
2018-12-13 07:39:16 +00:00
|
|
|
TUniqueId x640_coverPoint = kInvalidUniqueId;
|
|
|
|
TUniqueId x642_previousCoverPoint = kInvalidUniqueId;
|
|
|
|
float x644_steeringSpeed = 1.f;
|
2019-02-24 07:15:54 +00:00
|
|
|
zeus::CVector3f x648_targetDelta = zeus::skForward;
|
2018-12-13 07:39:16 +00:00
|
|
|
zeus::CVector3f x654_coverPointRearDir;
|
2018-12-08 05:30:43 +00:00
|
|
|
CPathFindSearch x660_pathFindSearch;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x744_unkTimer = 0.f;
|
|
|
|
float x748_steeringDelayTimer = 0.f;
|
2018-12-08 05:30:43 +00:00
|
|
|
u32 x74c_ = 0;
|
|
|
|
float x750_initialHP;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x754_fsmRange = 0.f;
|
2018-12-08 05:30:43 +00:00
|
|
|
CSegId x758_headSeg;
|
|
|
|
u32 x75c_ = 0;
|
2018-12-13 07:39:16 +00:00
|
|
|
pas::ETauntType x760_taunt = pas::ETauntType::Invalid;
|
2018-12-08 05:30:43 +00:00
|
|
|
CBoneTracking x764_boneTracking;
|
2018-12-13 07:39:16 +00:00
|
|
|
pas::ECoverDirection x79c_coverDir = pas::ECoverDirection::Invalid;
|
2018-12-08 05:30:43 +00:00
|
|
|
float x7a4_intoJumpDist = 1.f;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x7a8_eyeHeight = 2.f;
|
|
|
|
float x7ac_timeNoPlayerLos = 0.f;
|
|
|
|
u32 x7b0_cantSeePlayerCycleCounter = 0;
|
|
|
|
TUniqueId x7b4_attachedActor = kInvalidUniqueId;
|
2018-12-08 05:30:43 +00:00
|
|
|
CSegId x7b6_gunSeg;
|
|
|
|
CSegId x7b7_elbowSeg;
|
|
|
|
CSegId x7b8_wristSeg;
|
|
|
|
CSegId x7b9_swooshSeg;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x7bc_attackRemTime = 1.f;
|
2018-12-08 05:30:43 +00:00
|
|
|
TUniqueId x7c0_targetId = kInvalidUniqueId;
|
|
|
|
CBurstFire x7c4_burstFire;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x824_jumpHeight = 3.f;
|
|
|
|
zeus::CVector3f x828_patrolDestPos;
|
|
|
|
pas::EStepDirection x834_skidDir = pas::EStepDirection::Invalid;
|
|
|
|
float x838_strafeDelayTimer = 0.f;
|
|
|
|
pas::ESeverity x83c_meleeSeverity = pas::ESeverity::Invalid;
|
|
|
|
TUniqueId x840_jumpPoint = kInvalidUniqueId;
|
|
|
|
pas::EStepDirection x844_dodgeDir = pas::EStepDirection::Invalid;
|
2018-12-08 05:30:43 +00:00
|
|
|
float x848_dodgeDist = 3.f;
|
|
|
|
float x84c_breakDodgeDist = 3.f;
|
|
|
|
float x850_timeSinceHitByPlayer = FLT_MAX;
|
|
|
|
float x854_lowHealthFrenzyTimer = FLT_MAX;
|
|
|
|
float x858_ragdollDelayTimer = 0.f;
|
|
|
|
std::unique_ptr<CPirateRagDoll> x85c_ragDoll;
|
|
|
|
CIkChain x860_ikChain;
|
|
|
|
float x8a8_cloakDelayTimer = 0.f;
|
|
|
|
float x8ac_electricParticleTimer = 0.f;
|
|
|
|
float x8b0_cloakStepTime = 0.f;
|
|
|
|
float x8b4_shadowPirateAlpha = 0.5f;
|
|
|
|
float x8b8_minCloakAlpha;
|
|
|
|
float x8bc_maxCloakAlpha;
|
2018-12-13 07:39:16 +00:00
|
|
|
float x8c0_dodgeDelayTimer;
|
2018-12-08 05:30:43 +00:00
|
|
|
float x8c4_aimDelayTimer;
|
|
|
|
TUniqueId x8c8_teamAiMgrId = kInvalidUniqueId;
|
2019-02-24 07:15:54 +00:00
|
|
|
zeus::CColor x8cc_trooperColor = zeus::skWhite;
|
2018-12-13 07:39:16 +00:00
|
|
|
zeus::CVector2f x8d0_heldPosition;
|
|
|
|
float x8d8_holdPositionTime = 0.f;
|
|
|
|
float x8dc_leashTimer = 0.f;
|
2018-11-24 08:09:35 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
static const SBurst skBurstsSeatedOOV[];
|
|
|
|
static const SBurst skBurstsInjuredOOV[];
|
|
|
|
static const SBurst skBurstsJumpingOOV[];
|
|
|
|
static const SBurst skBurstsFrenziedOOV[];
|
|
|
|
static const SBurst skBurstsStandardOOV[];
|
|
|
|
static const SBurst skBurstsQuickOOV[];
|
|
|
|
static const SBurst skBurstsSeated[];
|
|
|
|
static const SBurst skBurstsInjured[];
|
|
|
|
static const SBurst skBurstsJumping[];
|
|
|
|
static const SBurst skBurstsFrenzied[];
|
|
|
|
static const SBurst skBurstsStandard[];
|
|
|
|
static const SBurst skBurstsQuick[];
|
|
|
|
static const SBurst* skBursts[];
|
2018-11-24 08:09:35 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
static std::list<TUniqueId> mChargePlayerList;
|
2018-11-26 02:15:44 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void UpdateCloak(float dt, CStateManager& mgr);
|
|
|
|
bool ShouldFrenzy(CStateManager& mgr);
|
2018-12-31 05:01:42 +00:00
|
|
|
void SquadReset(CStateManager& mgr);
|
|
|
|
void SquadAdd(CStateManager& mgr);
|
|
|
|
void SquadRemove(CStateManager& mgr);
|
2019-08-14 10:04:11 +00:00
|
|
|
bool CheckTargetable(const CStateManager& mgr) const;
|
2018-12-13 07:39:16 +00:00
|
|
|
bool FireProjectile(float dt, CStateManager& mgr);
|
2018-12-08 05:30:43 +00:00
|
|
|
void UpdateAttacks(float dt, CStateManager& mgr);
|
2019-08-14 10:04:11 +00:00
|
|
|
zeus::CVector3f GetTargetPos(const CStateManager& mgr);
|
|
|
|
void UpdateAimBodyState(float dt, const CStateManager& mgr);
|
2018-12-08 05:30:43 +00:00
|
|
|
void SetCinematicCollision(CStateManager& mgr);
|
|
|
|
void SetNonCinematicCollision(CStateManager& mgr);
|
|
|
|
void CheckForProjectiles(CStateManager& mgr);
|
|
|
|
void SetEyeParticleActive(CStateManager& mgr, bool active);
|
|
|
|
void SetVelocityForJump();
|
2018-12-13 07:39:16 +00:00
|
|
|
void AvoidActors(CStateManager& mgr);
|
|
|
|
void UpdateCantSeePlayer(CStateManager& mgr);
|
2019-08-14 10:04:11 +00:00
|
|
|
bool LineOfSightTest(const CStateManager& mgr, const zeus::CVector3f& eyePos, const zeus::CVector3f& targetPos,
|
2018-12-13 07:39:16 +00:00
|
|
|
const CMaterialList& excludeList) const;
|
|
|
|
void UpdateHeldPosition(CStateManager& mgr, float dt);
|
|
|
|
void CheckBlade(CStateManager& mgr);
|
2019-08-14 10:04:11 +00:00
|
|
|
bool CantJumpBack(const CStateManager& mgr, const zeus::CVector3f& dir, float dist) const;
|
2018-12-13 07:39:16 +00:00
|
|
|
void UpdateLeashTimer(float dt);
|
|
|
|
pas::EStepDirection GetStrafeDir(CStateManager& mgr, float dist) const;
|
2018-11-26 02:15:44 +00:00
|
|
|
|
2016-06-21 07:11:49 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
CSpacePirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
|
|
|
const CActorParameters&, const CPatternedInfo&, CInputStream&, u32);
|
2017-01-18 22:30:02 +00:00
|
|
|
|
2019-08-09 19:46:49 +00:00
|
|
|
void Accept(IVisitor& visitor) override;
|
|
|
|
void Think(float dt, CStateManager& mgr) override;
|
|
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
|
|
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
|
|
|
void Render(const CStateManager& mgr) const override;
|
2018-11-26 02:15:44 +00:00
|
|
|
|
2019-08-09 19:46:49 +00:00
|
|
|
void CalculateRenderBounds() override;
|
|
|
|
void Touch(CActor& other, CStateManager& mgr) override;
|
|
|
|
zeus::CAABox GetSortingBounds(const CStateManager& mgr) const override;
|
|
|
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
|
|
|
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
|
2018-12-08 05:30:43 +00:00
|
|
|
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
|
2019-08-09 19:46:49 +00:00
|
|
|
float magnitude) override;
|
|
|
|
bool IsListening() const override;
|
|
|
|
bool Listen(const zeus::CVector3f&, EListenNoiseType) override;
|
|
|
|
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
|
|
|
const zeus::CVector3f& aimPos) const override;
|
2018-12-13 07:39:16 +00:00
|
|
|
void DetachActorFromPirate() { x7b4_attachedActor = kInvalidUniqueId; }
|
|
|
|
bool AttachActorToPirate(TUniqueId id);
|
|
|
|
void SetAttackTarget(TUniqueId id);
|
2018-11-26 02:15:44 +00:00
|
|
|
|
2019-08-09 19:46:49 +00:00
|
|
|
void Patrol(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Dead(CStateManager&, EStateMsg, float) override;
|
|
|
|
void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
|
|
|
|
void TargetPatrol(CStateManager&, EStateMsg, float) override;
|
|
|
|
void TargetCover(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Halt(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Run(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Generate(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Deactivate(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Attack(CStateManager&, EStateMsg, float) override;
|
|
|
|
void JumpBack(CStateManager&, EStateMsg, float) override;
|
|
|
|
void DoubleSnap(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Shuffle(CStateManager&, EStateMsg, float) override;
|
|
|
|
void TurnAround(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Skid(CStateManager&, EStateMsg, float) override;
|
|
|
|
void CoverAttack(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Crouch(CStateManager&, EStateMsg, float) override;
|
|
|
|
void GetUp(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Taunt(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Flee(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Lurk(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Jump(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Dodge(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Cover(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Approach(CStateManager&, EStateMsg, float) override;
|
|
|
|
void WallHang(CStateManager&, EStateMsg, float) override;
|
|
|
|
void WallDetach(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Enraged(CStateManager&, EStateMsg, float) override;
|
|
|
|
void SpecialAttack(CStateManager&, EStateMsg, float) override;
|
|
|
|
void Bounce(CStateManager&, EStateMsg, float) override;
|
|
|
|
void PathFindEx(CStateManager&, EStateMsg, float) override;
|
2018-11-26 02:15:44 +00:00
|
|
|
|
2019-08-09 19:46:49 +00:00
|
|
|
bool Leash(CStateManager&, float) override;
|
|
|
|
bool OffLine(CStateManager&, float) override;
|
|
|
|
bool Attacked(CStateManager&, float) override;
|
|
|
|
bool InRange(CStateManager&, float) override;
|
|
|
|
bool SpotPlayer(CStateManager&, float) override;
|
|
|
|
bool PatternOver(CStateManager&, float) override;
|
|
|
|
bool PatternShagged(CStateManager&, float) override;
|
|
|
|
bool AnimOver(CStateManager&, float) override;
|
|
|
|
bool ShouldAttack(CStateManager&, float) override;
|
|
|
|
bool ShouldJumpBack(CStateManager& mgr, float arg) override;
|
|
|
|
bool Stuck(CStateManager&, float) override;
|
|
|
|
bool Landed(CStateManager&, float) override;
|
|
|
|
bool HearShot(CStateManager&, float) override;
|
|
|
|
bool HearPlayer(CStateManager&, float) override;
|
|
|
|
bool CoverCheck(CStateManager&, float) override;
|
|
|
|
bool CoverFind(CStateManager&, float) override;
|
|
|
|
bool CoverBlown(CStateManager&, float) override;
|
|
|
|
bool CoverNearlyBlown(CStateManager&, float) override;
|
|
|
|
bool CoveringFire(CStateManager&, float) override;
|
|
|
|
bool LineOfSight(CStateManager&, float) override;
|
|
|
|
bool AggressionCheck(CStateManager&, float) override;
|
|
|
|
bool ShouldDodge(CStateManager&, float) override;
|
|
|
|
bool ShouldRetreat(CStateManager&, float) override;
|
|
|
|
bool ShouldCrouch(CStateManager&, float) override;
|
|
|
|
bool ShouldMove(CStateManager&, float) override;
|
|
|
|
bool ShotAt(CStateManager&, float) override;
|
|
|
|
bool HasTargetingPoint(CStateManager&, float) override;
|
|
|
|
bool ShouldWallHang(CStateManager&, float) override;
|
|
|
|
bool StartAttack(CStateManager&, float) override;
|
|
|
|
bool BreakAttack(CStateManager&, float) override;
|
|
|
|
bool ShouldStrafe(CStateManager& mgr, float arg) override;
|
|
|
|
bool ShouldSpecialAttack(CStateManager&, float) override;
|
|
|
|
bool LostInterest(CStateManager&, float) override;
|
|
|
|
bool BounceFind(CStateManager& mgr, float arg) override;
|
2018-11-26 02:15:44 +00:00
|
|
|
|
2019-08-09 19:46:49 +00:00
|
|
|
CPathFindSearch* GetSearchPath() override;
|
|
|
|
u8 GetModelAlphau8(const CStateManager& mgr) const override;
|
|
|
|
float GetGravityConstant() const override;
|
|
|
|
CProjectileInfo* GetProjectileInfo() override;
|
2016-06-21 07:11:49 +00:00
|
|
|
};
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace urde::MP1
|