metaforce/Runtime/Weapon/CPlayerGun.cpp

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#include "CPlayerGun.hpp"
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#include "Particle/CGenDescription.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
CPlayerGun::CPlayerGun(TUniqueId id)
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: x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0, 0, 0, 0.1f), x538_thisId(id),
x550_camBob(CPlayerCameraBob::ECameraBobType::One,
zeus::CVector2f(0.071f, 0.141f), 0.47f),
x678_morph(g_tweakPlayerGun->GetSomething6(), g_tweakPlayerGun->GetSomething5())
{
x354_ = g_tweakPlayerGun->GetSomething3();
x358_ = g_tweakPlayerGun->GetSomething4();
x668_ = g_tweakPlayerGun->GetSomething1();
x66c_ = g_tweakPlayerGun->GetSomething2();
x832_31_ = true;
x833_24_ = true;
x833_30_ = true;
x6e0_.SetSortThermal(true);
/* TODO: Finish */
}
void CPlayerGun::AsyncLoadSuit(CStateManager& mgr)
{
x72c_currentBeam->AsyncLoadSuitArm(mgr);
x740_grappleArm->AsyncLoadSuit(mgr);
}
}