metaforce/Runtime/Weapon/CGSFreeLook.hpp

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#pragma once
#include "RetroTypes.hpp"
namespace urde
{
class CAnimData;
class CStateManager;
class CGSFreeLook
{
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float x0_delay = 0.f;
s32 x4_cueAnimId = -1;
s32 x8_loopState = -1; // In, loop, out
s32 xc_gunId = 0;
s32 x10_setId = -1;
bool x14_idle = false;
public:
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s32 GetSetId() const { return x10_setId; }
void SetLoopState(s32 l) { x8_loopState = l; }
s32 GetLoopState() const { return x8_loopState; }
void SetIdle(bool l) { x14_idle = l; }
s32 GetGunId() const { return xc_gunId; }
bool Update(CAnimData& data, float dt, CStateManager& mgr);
s32 SetAnim(CAnimData& data, s32 gunId, s32 setId, s32 loopState, CStateManager& mgr, float delay);
};
}