metaforce/Runtime/World/CScriptSpindleCamera.cpp

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#include "CScriptSpindleCamera.hpp"
#include "Camera/CCameraManager.hpp"
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#include "CStateManager.hpp"
#include "ScriptLoader.hpp"
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#include "Camera/CBallCamera.hpp"
#include "TCastTo.hpp"
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namespace urde {
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SSpindleProperty::SSpindleProperty(CInputStream& in)
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: x0_(in.readUint32Big())
, x4_paramFlags(ScriptLoader::LoadParameterFlags(in))
, x8_(in.readFloatBig())
, xc_(in.readFloatBig())
, x10_(in.readFloatBig())
, x14_(in.readFloatBig()) {}
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CScriptSpindleCamera::CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, u32 r9, float f1, float f2,
float f3, float f4, const SSpindleProperty& seg1,
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const SSpindleProperty& seg2, const SSpindleProperty& seg3,
const SSpindleProperty& seg4, const SSpindleProperty& seg5,
const SSpindleProperty& seg6, const SSpindleProperty& seg7,
const SSpindleProperty& seg8, const SSpindleProperty& seg9,
const SSpindleProperty& seg10, const SSpindleProperty& seg11,
const SSpindleProperty& seg12, const SSpindleProperty& seg13,
const SSpindleProperty& seg14, const SSpindleProperty& seg15)
: CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
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CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
, x188_r9(r9)
, x1b0_f1(f1)
, x1b4_f2(f2)
, x1b8_f3(f2)
, x1bc_f4(f4)
, x1c0_seg1(seg1)
, x1d8_seg2(seg2)
, x1f0_seg3(seg3)
, x208_seg4(seg4)
, x220_seg5(seg5)
, x238_seg6(seg6)
, x250_seg7(seg7)
, x268_seg8(seg8)
, x280_seg9(seg9)
, x298_seg10(seg10)
, x2b0_seg11(seg11)
, x2c8_seg12(seg12)
, x2e0_seg13(seg13)
, x2f8_seg14(seg14)
, x310_seg15(seg15)
, x330_lookDir(xf.basis[1]) {}
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void CScriptSpindleCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSpindleCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) {}
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void CScriptSpindleCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
if (!GetActive() || hint == nullptr)
return;
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x33c_24_ = true;
mgr.GetCameraManager()->GetBallCamera()->UpdateLookAtPosition(0.01f, mgr);
}
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void CScriptSpindleCamera::Think(float, CStateManager&) {}
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} // namespace urde