metaforce/Runtime/GuiSys/CHudBallInterface.hpp

39 lines
1006 B
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2017-04-02 03:03:37 +00:00
2017-04-07 05:35:09 +00:00
#include "rstl.hpp"
#include "zeus/CVector3f.hpp"
2017-04-02 03:03:37 +00:00
namespace urde
{
2017-04-07 05:35:09 +00:00
class CGuiFrame;
class CGuiWidget;
class CGuiCamera;
class CGuiModel;
class CGuiTextPane;
2017-04-02 03:03:37 +00:00
class CHudBallInterface
{
2017-04-07 05:35:09 +00:00
CGuiCamera* x0_camera;
CGuiWidget* x4_basewidget_bombstuff;
CGuiWidget* x8_basewidget_bombdeco;
CGuiModel* xc_model_bombicon;
CGuiTextPane* x10_textpane_bombdigits;
rstl::reserved_vector<CGuiWidget*, 3> x14_group_bombfilled;
rstl::reserved_vector<CGuiWidget*, 3> x24_group_bombempty;
zeus::CVector3f x34_camPos;
2017-04-08 20:40:36 +00:00
int x40_pbAmount;
int x44_pbCapacity;
2017-04-07 05:35:09 +00:00
int x48_availableBombs;
bool x4c_hasPb;
void UpdatePowerBombReadoutColors();
2017-04-03 01:39:23 +00:00
public:
2017-04-08 20:40:36 +00:00
CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity,
2017-04-07 05:35:09 +00:00
int availableBombs, bool hasBombs, bool hasPb);
2017-04-08 20:40:36 +00:00
void SetBombParams(int pbAmount, int pbCapacity, int availableBombs,
2017-04-07 05:35:09 +00:00
bool hasBombs, bool hasPb, bool init);
2017-04-03 01:39:23 +00:00
void SetBallModeFactor(float t);
2017-04-02 03:03:37 +00:00
};
}