metaforce/Runtime
Phillip Stephens 89ece2e9b2 Proper CRandom16 usage
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
..
Audio Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
AutoMapper All CEnvFxManager effects working 2018-11-02 22:46:12 -10:00
Camera Implement CPatterned::KnockBack 2018-11-05 20:16:12 -10:00
Character Various bug fixes 2018-11-07 14:53:38 -10:00
Collision Proper CRandom16 usage 2018-11-09 18:48:06 -08:00
Graphics Various bug fixes 2018-11-07 14:53:38 -10:00
GuiSys Various bug fixes 2018-10-26 20:16:12 -10:00
Input Convert to pragma once 2018-10-06 17:42:33 -10:00
MP1 Proper CRandom16 usage 2018-11-09 18:48:06 -08:00
MP2
MP3
Particle Proper CRandom16 usage 2018-11-09 18:48:06 -08:00
Resources
Weapon Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
World Proper CRandom16 usage 2018-11-09 18:48:06 -08:00
CArchitectureMessage.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CArchitectureQueue.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBasics.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBasicsPC.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CCRC32.cpp
CCRC32.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDependencyGroup.cpp Fix linux build 2017-07-15 07:13:36 -07:00
CDependencyGroup.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDvdFile.cpp Fix TSan-reported race conditions 2018-06-01 14:03:31 -10:00
CDvdFile.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDvdRequest.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CFactoryMgr.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CFactoryMgr.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameAllocator.cpp Windows fixes 2018-10-14 10:16:21 -10:00
CGameAllocator.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameDebug.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameHintInfo.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CGameHintInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameOptions.cpp Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
CGameOptions.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameOptionsTouchBar.cpp
CGameOptionsTouchBar.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameOptionsTouchBarMac.mm
CGameState.cpp Implement CHUDBillboardEffect, bug fixes 2018-11-03 15:08:44 -10:00
CGameState.hpp Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
CIOWin.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CIOWinManager.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CIOWinManager.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInGameTweakManagerBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMFGameBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMainFlowBase.cpp
CMainFlowBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt macOS build fixes 2018-10-18 16:44:41 -10:00
CMemoryCardSys.cpp Initial integration of updated fixNES 2018-06-16 10:09:12 -10:00
CMemoryCardSys.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMemoryCardSysNix.cpp
CMemoryCardSysOSX.cpp
CMemoryCardSysWin.cpp Windows fixes 2018-10-14 10:16:21 -10:00
CObjectList.cpp Fix disappearing actor issue 2018-03-04 13:23:21 -10:00
CObjectList.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPakFile.cpp Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
CPakFile.hpp Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
CPlayMovieBase.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPlayerState.cpp Various CScriptSpecialFunction implementation, more debugOverlay CVars 2018-06-08 14:00:18 -07:00
CPlayerState.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CRandom16.cpp Proper CRandom16 usage 2018-11-09 18:48:06 -08:00
CRandom16.hpp Proper CRandom16 usage 2018-11-09 18:48:06 -08:00
CRelayTracker.cpp
CRelayTracker.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CResFactory.cpp Scan visor fixes 2018-05-07 19:10:24 -10:00
CResFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CResLoader.cpp Various bug fixes, implement `CMain::WarpTo` 2018-09-20 20:41:57 -07:00
CResLoader.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSaveWorld.cpp
CSaveWorld.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CScannableObjectInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScannableObjectInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSimplePool.cpp Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
CSimplePool.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSortedLists.cpp Various bug fixes 2018-10-26 20:16:12 -10:00
CSortedLists.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStateManager.cpp Fix CStateManager::GetIdListForScript 2018-11-07 15:08:11 -10:00
CStateManager.hpp Various bug fixes 2018-11-07 14:53:38 -10:00
CStaticInterference.cpp Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
CStaticInterference.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStopwatch.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CStringExtras.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTimeProvider.cpp
CTimeProvider.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CToken.cpp Various bug fixes 2018-01-13 20:44:22 -10:00
CToken.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
GCNTypes.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
GameGlobalObjects.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
GameGlobalObjects.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
GameObjectLists.cpp
GameObjectLists.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IMain.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IOStreams.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
IOStreams.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IObj.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IObjFactory.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IObjectStore.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IRuntimeMain.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
ITweak.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IVParamObj.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
MkCastTo.py Convert to pragma once 2018-10-06 17:42:33 -10:00
RetroTypes.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
RetroTypes.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
rstl.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00