metaforce/Runtime/Character/CAnimPerSegmentData.hpp

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#pragma once
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#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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struct CAnimPerSegmentData {
zeus::CQuaternion x0_rotation;
zeus::CVector3f x10_offset;
bool x1c_hasOffset = false;
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};
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} // namespace urde