metaforce/Runtime/Character/CAnimTreeTimeScale.cpp

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#include "CAnimTreeTimeScale.hpp"
namespace urde
{
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CAnimTreeTimeScale::CAnimTreeTimeScale(const std::weak_ptr<CAnimTreeNode>& node, float scale,
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std::string_view name)
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: CAnimTreeSingleChild(node, name)
, x18_timeScale(new CConstantAnimationTimeScale(scale))
{
}
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std::string CAnimTreeTimeScale::CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&, float,
const CCharAnimTime&, float)
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{
return {};
}
CCharAnimTime CAnimTreeTimeScale::GetRealLifeTime(const CCharAnimTime& time) const
{
CCharAnimTime timeRem = x14_child->VGetTimeRemaining();
CCharAnimTime tmp = std::min(timeRem, time);
if (x28_ > CCharAnimTime())
{
if (tmp < CCharAnimTime(x28_ * x20_))
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return x18_timeScale->VTimeScaleIntegral(x20_.GetSeconds(),
(x20_ + tmp).GetSeconds());
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else
{
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CCharAnimTime integral =
x18_timeScale->VTimeScaleIntegral(x20_.GetSeconds(), x28_.GetSeconds());
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if (integral > tmp)
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return x18_timeScale->VFindUpperLimit(x20_.GetSeconds(), tmp.GetSeconds()) *
x20_.GetSeconds();
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else
return integral + (integral * tmp);
}
}
return tmp;
}
void CAnimTreeTimeScale::VSetPhase(float phase)
{
x14_child->VSetPhase(phase);
}
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std::pair<std::unique_ptr<IAnimReader>, bool> CAnimTreeTimeScale::VSimplified()
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{
return {};
}
}