metaforce/Runtime/GuiSys/CAuiEnergyBarT01.hpp

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#pragma once
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#include "CGuiWidget.hpp"
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#include "CToken.hpp"
#include "Graphics/CTexture.hpp"
#include "Graphics/Shaders/CEnergyBarShader.hpp"
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namespace urde
{
class CSimplePool;
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class CAuiEnergyBarT01 : public CGuiWidget
{
public:
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typedef std::pair<zeus::CVector3f, zeus::CVector3f>(*FCoordFunc)(float t);
enum class ESetMode
{
Normal,
Wrapped,
Insta
};
private:
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CAssetId xb8_txtrId;
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TLockedToken<CTexture> xbc_tex; // Used to be optional
zeus::CColor xcc_emptyColor;
zeus::CColor xd0_filledColor;
zeus::CColor xd4_shadowColor;
FCoordFunc xd8_coordFunc = nullptr;
float xdc_tesselation = 1.f;
float xe0_maxEnergy = 0.f;
float xe4_filledSpeed = 1000.f;
float xe8_shadowSpeed = 1000.f;
float xec_shadowDrainDelay = 0.f;
bool xf0_alwaysResetDelayTimer = false;
bool xf1_wrapping = false;
float xf4_setEnergy = 0.f;
float xf8_filledEnergy = 0.f;
float xfc_shadowEnergy = 0.f;
float x100_shadowDrainDelayTimer = 0.f;
CEnergyBarShader m_energyBarShader;
std::vector<CEnergyBarShader::Vertex> m_verts[3];
public:
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CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId);
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FourCC GetWidgetTypeID() const { return FOURCC('ENRG'); }
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static std::pair<zeus::CVector3f, zeus::CVector3f> DownloadBarCoordFunc(float t);
void Update(float dt);
void Draw(const CGuiWidgetDrawParms& drawParms) const;
float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; }
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float GetSetEnergy() const { return xf4_setEnergy; }
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float GetMaxEnergy() const { return xe0_maxEnergy; }
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float GetFilledEnergy() const { return xf8_filledEnergy; }
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void SetCurrEnergy(float e, ESetMode mode);
void SetCoordFunc(FCoordFunc func) { xd8_coordFunc = func; }
void SetEmptyColor(const zeus::CColor& c) { xcc_emptyColor = c; }
void SetFilledColor(const zeus::CColor& c) { xd0_filledColor = c; }
void SetShadowColor(const zeus::CColor& c) { xd4_shadowColor = c; }
void SetMaxEnergy(float maxEnergy);
void ResetMaxEnergy() { SetMaxEnergy(xdc_tesselation); }
void SetTesselation(float t) { xdc_tesselation = t; }
void SetIsAlwaysResetTimer(bool b) { xf0_alwaysResetDelayTimer = b; }
void SetFilledDrainSpeed(float s) { xe4_filledSpeed = s; }
void SetShadowDrainSpeed(float s) { xe8_shadowSpeed = s; }
void SetShadowDrainDelay(float d) { xec_shadowDrainDelay = d; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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};
}