metaforce/Runtime/GuiSys/CSplashScreen.hpp

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#pragma once
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#include "CIOWin.hpp"
#include "CToken.hpp"
#include "Graphics/CTexture.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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namespace urde
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{
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class CSplashScreen : public CIOWin
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{
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public:
enum class ESplashScreen
{
Nintendo,
Retro,
Dolby
};
enum class EProgressivePhase
{
Before,
During,
After
};
private:
ESplashScreen x14_which;
float x18_splashTimeout = 2.f;
//float x1c_progSelectionTimeout = 0.f;
//EProgressivePhase x20_progressivePhase = EProgressivePhase::Before;
//bool x24_progressiveSelection = true;
bool x25_textureLoaded = false;
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CTexturedQuadFilterAlpha m_quad;
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public:
CSplashScreen(ESplashScreen);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
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};
}