metaforce/Runtime/Weapon/CBomb.hpp

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#pragma once
#include "CWeapon.hpp"
#include "CToken.hpp"
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namespace urde {
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class CElementGen;
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class CBomb : public CWeapon {
zeus::CVector3f x158_velocity;
zeus::CVector3f x164_acceleration;
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zeus::CVector3f x170_prevLocation;
float x17c_fuseTime;
std::unique_ptr<CElementGen> x180_particle1;
std::unique_ptr<CElementGen> x184_particle2;
TUniqueId x188_lightId = kInvalidUniqueId;
const CGenDescription* x18c_;
bool x190_24_isNotDetonated : 1;
bool x190_25_ : 1;
bool x190_26_disableFuse : 1;
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public:
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CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
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void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const {}
void Touch(CActor&, CStateManager&);
void Explode(const zeus::CVector3f&, CStateManager&);
void UpdateLight(float, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const;
void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
};
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} // namespace urde