metaforce/Runtime/Collision/CCollidableSphere.hpp

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#pragma once
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#include "CCollisionPrimitive.hpp"
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#include "zeus/CSphere.hpp"
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namespace urde
{
namespace Collide
{
bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_AABox_Bool(const CInternalCollisionStructure&);
bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_Sphere_Bool(const CInternalCollisionStructure&);
}
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class CCollidableSphere : public CCollisionPrimitive
{
static const Type sType;
static u32 sTableIndex;
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zeus::CSphere x10_sphere;
public:
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CCollidableSphere(const zeus::CSphere&, const CMaterialList&);
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const zeus::CSphere& GetSphere() const { return x10_sphere; }
void SetSphereCenter(const zeus::CVector3f& center) { x10_sphere.position = center; }
zeus::CSphere Transform(const zeus::CTransform& xf) const;
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virtual u32 GetTableIndex() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
virtual zeus::CAABox CalculateLocalAABox() const;
virtual FourCC GetPrimType() const;
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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static const Type& GetType() { return sType; }
static void SetStaticTableIndex(u32 index) { sTableIndex = index; }
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
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CCollisionInfo&);
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static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb);
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};
}