metaforce/aurora/lib/gfx/model/shader.hpp

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#pragma once
#include "../common.hpp"
#include "../gx.hpp"
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#include <unordered_map>
namespace aurora::gfx::model {
struct DrawData {
PipelineRef pipeline;
Range vertRange;
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Range idxRange;
Range sVtxRange;
Range sNrmRange;
Range sTcRange;
Range sPackedTcRange;
Range uniformRange;
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uint32_t indexCount;
gx::GXBindGroups bindGroups;
};
struct PipelineConfig : gx::PipelineConfig {};
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struct State {};
State construct_state();
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config);
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
} // namespace aurora::gfx::model