metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp

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#ifndef __DNACOMMON_ITWEAKPLAYERGUN_HPP__
#define __DNACOMMON_ITWEAKPLAYERGUN_HPP__
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#include "ITweak.hpp"
#include "zeus/CAABox.hpp"
namespace DataSpec
{
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/* Same as CDamageInfo */
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struct SShotParam : BigDNA
{
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AT_DECL_DNA_YAML
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Value<atInt32> weaponType = -1;
bool charged : 1;
bool combo : 1;
bool instaKill : 1;
Value<float> damage = 0.f;
Value<float> radiusDamage = 0.f;
Value<float> radius = 0.f;
Value<float> knockback = 0.f;
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bool noImmunity : 1;
SShotParam() { charged = false; combo = false; instaKill = false; noImmunity = false; }
};
struct SComboShotParam : SShotParam
{
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AT_DECL_DNA_YAML
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SComboShotParam() { combo = true; }
};
struct SChargedShotParam : SShotParam
{
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AT_DECL_DNA_YAML
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SChargedShotParam() { charged = true; }
};
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struct SWeaponInfo : BigDNA
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{
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AT_DECL_DNA_YAML
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Value<float> x0_coolDown = 0.1f;
SShotParam x4_normal;
SChargedShotParam x20_charged;
};
struct ITweakPlayerGun : ITweak
{
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AT_DECL_DNA_YAML
virtual float GetUpLookAngle() const = 0;
virtual float GetDownLookAngle() const = 0;
virtual float GetVerticalSpread() const = 0;
virtual float GetHorizontalSpread() const = 0;
virtual float GetHighVerticalSpread() const = 0;
virtual float GetHighHorizontalSpread() const = 0;
virtual float GetLowVerticalSpread() const = 0;
virtual float GetLowHorizontalSpread() const = 0;
virtual float GetAimVerticalSpeed() const = 0; // x24
virtual float GetAimHorizontalSpeed() const = 0; // x28
virtual float GetBombFuseTime() const = 0; // x2c
virtual float GetBombDropDelayTime() const = 0; // x30
virtual float GetHoloHoldTime() const = 0; // x34
virtual float GetGunTransformTime() const = 0; // x38
virtual float GetGunHolsterTime() const = 0;
virtual float GetGunNotFiringTime() const = 0;
virtual float GetFixedVerticalAim() const = 0;
virtual float GetGunExtendDistance() const = 0;
virtual const zeus::CVector3f& GetGunPosition() const = 0;
virtual const zeus::CVector3f& GetGrapplingArmPosition() const = 0;
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virtual float GetRichochetDamage(atUint32) const = 0;
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virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
virtual const SShotParam& GetBombInfo() const=0;
virtual const SShotParam& GetPowerBombInfo() const=0;
};
}
#endif // __DNACOMMON_ITWEAKPLAYERGUN_HPP__