metaforce/Runtime/GameObjectLists.hpp

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#ifndef __URDE_GAMEOBJECTLISTS_HPP__
#define __URDE_GAMEOBJECTLISTS_HPP__
#include "CObjectList.hpp"
namespace urde
{
class CActorList : public CObjectList
{
public:
CActorList();
bool IsQualified(const CEntity&);
};
class CPhysicsActorList : public CObjectList
{
public:
CPhysicsActorList();
bool IsQualified(const CEntity&);
};
class CGameCameraList : public CObjectList
{
public:
CGameCameraList();
bool IsQualified(const CEntity&);
};
class CListeningAiList : public CObjectList
{
public:
CListeningAiList();
bool IsQualified(const CEntity&);
};
class CAiWaypointList : public CObjectList
{
public:
CAiWaypointList();
bool IsQualified(const CEntity&);
};
class CPlatformAndDoorList : public CObjectList
{
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&);
bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
};
class CGameLightList : public CObjectList
{
public:
CGameLightList();
bool IsQualified(const CEntity&);
};
}
#endif // __URDE_GAMEOBJECTLISTS_HPP__