2016-03-04 23:04:53 +00:00
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#include "logvisor/logvisor.hpp"
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2015-08-17 05:26:58 +00:00
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#include "CTweaks.hpp"
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2015-08-28 00:11:31 +00:00
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#include "CResFactory.hpp"
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#include "CResLoader.hpp"
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#include "GameGlobalObjects.hpp"
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2016-08-31 20:43:41 +00:00
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#include "Editor/ProjectManager.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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2015-11-02 18:45:39 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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2015-08-29 01:30:47 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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2015-08-28 00:11:31 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
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2016-08-31 20:43:41 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
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2015-08-17 05:26:58 +00:00
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2016-03-04 23:04:53 +00:00
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namespace urde
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2015-08-17 22:05:00 +00:00
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{
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2015-08-28 00:11:31 +00:00
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2015-08-27 00:23:46 +00:00
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namespace MP1
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{
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2015-08-17 22:05:00 +00:00
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2016-03-05 00:03:41 +00:00
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static logvisor::Module Log("MP1::CTweaks");
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2015-08-28 00:11:31 +00:00
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static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name)
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{
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const SObjectTag* tag = factory.GetResourceIdByName(name);
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if (!tag)
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2016-03-04 23:04:53 +00:00
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Log.report(logvisor::Fatal, "Tweak Asset not found when loading... '%s'", name);
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2015-08-28 00:11:31 +00:00
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return *tag;
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}
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2015-08-17 05:26:58 +00:00
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void CTweaks::RegisterTweaks()
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{
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2015-10-28 04:45:02 +00:00
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#if 0
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2015-08-28 00:11:31 +00:00
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CResFactory& factory = *g_ResFactory;
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CResLoader& loader = factory.GetLoader();
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std::unique_ptr<CInputStream> strm;
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2015-11-02 18:45:39 +00:00
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Game"), nullptr));
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2016-03-19 19:19:43 +00:00
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TOneStatic<DataSpec::DNAMP1::CTweakGame> game(*strm);
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2015-11-02 18:45:39 +00:00
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g_tweakGame = game.GetAllocSpace();
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2015-08-29 01:30:47 +00:00
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr));
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2016-03-19 19:19:43 +00:00
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TOneStatic<DataSpec::DNAMP1::CTweakPlayer> player(*strm);
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2015-08-29 01:30:47 +00:00
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g_tweakPlayer = player.GetAllocSpace();
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2015-08-28 00:11:31 +00:00
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr));
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2016-03-19 19:19:43 +00:00
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TOneStatic<DataSpec::DNAMP1::CTweakPlayerControl> playerControl(*strm);
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2015-08-28 00:11:31 +00:00
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g_tweakPlayerControl = playerControl.GetAllocSpace();
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2015-10-28 04:45:02 +00:00
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#endif
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2015-08-17 05:26:58 +00:00
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}
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void CTweaks::RegisterResourceTweaks()
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{
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2016-08-31 20:43:41 +00:00
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#if 0
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CResFactory& factory = *dynamic_cast<CResFactory*>(g_ResFactory);
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CResLoader& loader = factory.GetLoader();
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std::unique_ptr<CInputStream> strm;
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "GunRes")));
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g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerRes"), nullptr));
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g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm);
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#else
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ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1();
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std::unique_ptr<CInputStream> strm;
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SObjectTag tag = *factory.GetResourceIdByName("GunRes");
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strm.reset(new CMemoryInStream(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag)));
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g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
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tag = *factory.GetResourceIdByName("GunRes");
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strm.reset(new CMemoryInStream(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag)));
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g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm);
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#endif
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2015-08-17 05:26:58 +00:00
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}
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2015-08-17 22:05:00 +00:00
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}
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2015-08-27 00:23:46 +00:00
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}
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