metaforce/Runtime/GuiSys/CGuiObject.cpp

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#include "CGuiObject.hpp"
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#include "CGuiWidgetDrawParms.hpp"
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#include "Graphics/CTexture.hpp"
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#include "CGuiWidget.hpp"
#include "CGuiFrame.hpp"
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namespace urde
{
void CGuiObject::Update(float dt)
{
if (x68_child)
x68_child->Update(dt);
if (x6c_nextSibling)
x6c_nextSibling->Update(dt);
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}
void CGuiObject::Draw(const CGuiWidgetDrawParms& parms) const
{
if (x68_child)
x68_child->Draw(parms);
if (x6c_nextSibling)
x6c_nextSibling->Draw(parms);
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}
void CGuiObject::MoveInWorld(const zeus::CVector3f& vec)
{
if (x64_parent)
x64_parent->RotateW2O(vec);
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x4_localXF.origin += vec;
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Reorthogonalize();
RecalculateTransforms();
}
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void CGuiObject::SetLocalPosition(const zeus::CVector3f& pos)
{
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MoveInWorld(pos - x4_localXF.origin);
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}
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void CGuiObject::RotateReset()
{
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x4_localXF.basis = zeus::CMatrix3f::skIdentityMatrix3f;
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Reorthogonalize();
RecalculateTransforms();
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}
zeus::CVector3f CGuiObject::RotateW2O(const zeus::CVector3f& vec) const
{
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return x34_worldXF.transposeRotate(vec);
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}
zeus::CVector3f CGuiObject::RotateO2P(const zeus::CVector3f& vec) const
{
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return x4_localXF.rotate(vec);
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}
zeus::CVector3f CGuiObject::RotateTranslateW2O(const zeus::CVector3f& vec) const
{
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return x34_worldXF.transposeRotate(vec - x34_worldXF.origin);
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}
void CGuiObject::MultiplyO2P(const zeus::CTransform& xf)
{
x4_localXF = xf * x4_localXF;
Reorthogonalize();
RecalculateTransforms();
}
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void CGuiObject::AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd)
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{
obj->x64_parent = this;
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if (!x68_child)
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{
x68_child = obj;
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}
else if (atEnd)
{
CGuiObject* prev = nullptr;
CGuiObject* cur = x68_child;
for (; cur ; cur = cur->x6c_nextSibling) {prev = cur;}
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if (prev)
prev->x6c_nextSibling = obj;
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}
else
{
obj->x6c_nextSibling = x68_child;
x68_child = obj;
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}
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if (makeWorldLocal)
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{
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zeus::CVector3f negParentWorld = -x34_worldXF.origin;
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zeus::CMatrix3f basisMat(
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x34_worldXF.basis[0] / x34_worldXF.basis[0].magnitude(),
x34_worldXF.basis[1] / x34_worldXF.basis[1].magnitude(),
x34_worldXF.basis[2] / x34_worldXF.basis[2].magnitude());
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zeus::CVector3f xfWorld = basisMat * negParentWorld;
obj->x4_localXF = zeus::CTransform(basisMat, xfWorld) * obj->x34_worldXF;
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}
RecalculateTransforms();
}
CGuiObject* CGuiObject::RemoveChildObject(CGuiObject* obj, bool makeWorldLocal)
{
CGuiObject* prev = nullptr;
CGuiObject* cur = x68_child;
for (; cur && cur != obj ; cur = cur->x6c_nextSibling) {prev = cur;}
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if (!cur)
return nullptr;
if (prev)
prev->x6c_nextSibling = cur->x6c_nextSibling;
cur->x6c_nextSibling = nullptr;
cur->x64_parent = nullptr;
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if (makeWorldLocal)
cur->x4_localXF = cur->x34_worldXF;
cur->RecalculateTransforms();
return cur;
}
void CGuiObject::RecalculateTransforms()
{
if (x64_parent)
x34_worldXF = x64_parent->x34_worldXF * x4_localXF;
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else
x34_worldXF = x4_localXF;
if (x6c_nextSibling)
x6c_nextSibling->RecalculateTransforms();
if (x68_child)
x68_child->RecalculateTransforms();
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}
void CGuiObject::Reorthogonalize()
{
static bool Global = false;
if (Global)
{
x4_localXF.orthonormalize();
RecalculateTransforms();
}
}
void CGuiObject::SetO2WTransform(const zeus::CTransform& xf)
{
x4_localXF = GetParent()->x34_worldXF.inverse() * xf;
RecalculateTransforms();
}
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void CGuiObject::SetLocalTransform(const zeus::CTransform& xf)
{
x4_localXF = xf;
RecalculateTransforms();
}
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}