metaforce/Runtime/GuiSys/CHudBallInterface.hpp

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#ifndef __URDE_CHUDBALLINTERFACE_HPP__
#define __URDE_CHUDBALLINTERFACE_HPP__
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#include "rstl.hpp"
#include "zeus/CVector3f.hpp"
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namespace urde
{
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class CGuiFrame;
class CGuiWidget;
class CGuiCamera;
class CGuiModel;
class CGuiTextPane;
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class CHudBallInterface
{
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CGuiCamera* x0_camera;
CGuiWidget* x4_basewidget_bombstuff;
CGuiWidget* x8_basewidget_bombdeco;
CGuiModel* xc_model_bombicon;
CGuiTextPane* x10_textpane_bombdigits;
rstl::reserved_vector<CGuiWidget*, 3> x14_group_bombfilled;
rstl::reserved_vector<CGuiWidget*, 3> x24_group_bombempty;
zeus::CVector3f x34_camPos;
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int x40_pbAmount;
int x44_pbCapacity;
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int x48_availableBombs;
bool x4c_hasPb;
void UpdatePowerBombReadoutColors();
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public:
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CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity,
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int availableBombs, bool hasBombs, bool hasPb);
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void SetBombParams(int pbAmount, int pbCapacity, int availableBombs,
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bool hasBombs, bool hasPb, bool init);
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void SetBallModeFactor(float t);
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};
}
#endif // __URDE_CHUDBALLINTERFACE_HPP__