metaforce/Runtime/World/CAmbientAI.cpp

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#include "CAmbientAI.hpp"
#include "CStateManager.hpp"
#include "CPlayer.hpp"
#include "TCastTo.hpp"
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namespace urde {
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CAmbientAI::CAmbientAI(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass,
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const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParms,
float alertRange, float impactRange, s32 alertAnim, s32 impactAnim, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabox, SMoverData(mass), aParms, 0.3f, 0.1f)
, x258_initialHealthInfo(hInfo)
, x260_healthInfo(hInfo)
, x268_dVuln(dVuln)
, x2d4_alertRange(alertRange)
, x2d8_impactRange(impactRange)
, x2dc_defaultAnim(GetModelData()->GetAnimationData()->GetDefaultAnimation())
, x2e0_alertAnim(alertAnim)
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, x2e4_impactAnim(impactAnim) {
ModelData()->AnimationData()->EnableLooping(true);
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}
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void CAmbientAI::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CAmbientAI::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
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if (GetModelData() && GetModelData()->GetAnimationData()) {
bool hasAnimTime = GetModelData()->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body"sv);
bool isLooping = GetModelData()->GetIsLoop();
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if (hasAnimTime || isLooping) {
x2e8_25_animating = true;
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, x2e8_25_animating);
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
}
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if (!hasAnimTime || (x2e8_25_animating && !isLooping)) {
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
x2e8_25_animating = false;
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}
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}
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bool inAlertRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d4_alertRange;
bool inImpactRange = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude() < x2d8_impactRange;
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switch (x2d0_animState) {
case EAnimationState::Ready: {
if (inAlertRange) {
x2d0_animState = EAnimationState::Alert;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e0_alertAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
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}
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break;
}
case EAnimationState::Alert: {
if (!inAlertRange) {
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
} else if (inImpactRange) {
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
SetActive(false);
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}
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break;
}
case EAnimationState::Impact: {
if (!x2e8_25_animating) {
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
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}
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break;
}
}
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if (!x2e8_24_dead) {
CHealthInfo* hInfo = HealthInfo(mgr);
if (hInfo->GetHP() <= 0.f) {
x2e8_24_dead = true;
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
RemoveEmitter();
SetActive(false);
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}
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}
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}
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void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::Reset: {
if (!GetActive())
SetActive(true);
x2d0_animState = EAnimationState::Ready;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2dc_defaultAnim, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(true);
RandomizePlaybackRate(mgr);
x2e8_24_dead = false;
x260_healthInfo = x258_initialHealthInfo;
break;
}
case EScriptObjectMessage::Damage: {
if (GetActive()) {
x2d0_animState = EAnimationState::Impact;
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(x2e4_impactAnim, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(false);
RandomizePlaybackRate(mgr);
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}
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break;
}
case EScriptObjectMessage::InitializedInArea:
RandomizePlaybackRate(mgr);
break;
default:
break;
}
CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
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}
std::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const {
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if (GetActive())
return {GetBoundingBox()};
return {};
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}
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void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr) {
ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.GetActiveRandom()->Float() + 0.8f);
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}
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} // namespace urde