2019-12-22 20:04:07 +00:00
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#include "Runtime/CMainFlowBase.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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2015-08-27 00:23:46 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2015-08-27 00:23:46 +00:00
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2018-12-08 05:30:43 +00:00
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CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
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switch (msg.GetType()) {
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case EArchMsgType::TimerTick:
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AdvanceGameState(queue);
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break;
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case EArchMsgType::SetGameState: {
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const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
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x14_gameState = EClientFlowStates(state.x4_parm);
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SetGameState(x14_gameState, queue);
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return EMessageReturn::Exit;
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}
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default:
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break;
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}
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return EMessageReturn::Normal;
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2015-08-27 00:23:46 +00:00
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}
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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