metaforce/Runtime/Camera/CPathCamera.hpp

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#pragma once
#include "Runtime/Camera/CCameraSpline.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
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namespace urde {
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class CPathCamera : public CGameCamera {
public:
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enum class EInitialSplinePosition { BallCamBasis, Negative, Positive, ClampBasis };
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private:
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CCameraSpline x188_spline;
float x1d4_pos = 0.f;
float x1d8_time = 0.f;
float x1dc_lengthExtent;
float x1e0_filterMag;
float x1e4_filterProportion;
EInitialSplinePosition x1e8_initPos;
u32 x1ec_flags;
float x1f0_minEaseDist;
float x1f4_maxEaseDist;
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public:
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CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active,
float lengthExtent, float filterMag, float filterProportion, float minEaseDist, float maxEaseDist,
u32 flags, EInitialSplinePosition initPos);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(CStateManager&) override {}
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
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zeus::CTransform MoveAlongSpline(float, CStateManager&);
void ClampToClosedDoor(CStateManager&);
};
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} // namespace urde