metaforce/Runtime/World/CScriptSound.cpp

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#include "CScriptSound.hpp"
#include "Character/CModelData.hpp"
#include "Collision/CMaterialList.hpp"
#include "CActorParameters.hpp"
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#include "TCastTo.hpp"
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namespace urde
{
CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, s16 soundId, bool active, float, float, float,
u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, bool, u32)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(),
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CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
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{
}
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void CScriptSound::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
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}