metaforce/Runtime/World/CWorldTransManager.cpp

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#include "CWorldTransManager.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
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#include "CGameState.hpp"
#include "Character/CAnimPlaybackParms.hpp"
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
#include "Character/IAnimReader.hpp"
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#include "Character/CSkinRules.hpp"
#include "Graphics/CModel.hpp"
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namespace urde
{
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int CWorldTransManager::GetSuitCharSet()
{
CPlayerState& state = *g_GameState->GetPlayerState();
if (state.GetFusion())
{
switch (state.x20_currentSuit)
{
case CPlayerState::EPlayerSuit::Power:
return 4;
case CPlayerState::EPlayerSuit::Gravity:
return 6;
case CPlayerState::EPlayerSuit::Varia:
return 7;
case CPlayerState::EPlayerSuit::Phazon:
return 8;
default: break;
}
}
return int(state.x20_currentSuit);
}
CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes)
: x0_samusRes(samusRes)
{
x1a0_lights.reserve(8);
}
void CWorldTransManager::UpdateLights(float dt)
{
if (!x4_modelData)
return;
x4_modelData->x1a0_lights.clear();
zeus::CVector3f lightPos(0.f, 10.f, 0.f);
CLight spot = CLight::BuildSpot(lightPos, zeus::kBackVec, zeus::CColor::skWhite, 90.f);
spot.SetAttenuation(1.f, 0.f, 0.f);
CLight s1 = spot;
s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight});
float z = 1.f;
float delta = x1c_bgHeight - x18_bgOffset;
if (!x44_26_goingUp && delta < 2.f)
z = delta * 0.5f;
else if (x44_26_goingUp && x18_bgOffset < 2.f)
z = x18_bgOffset * 0.5f;
if (z < 1.f)
{
CLight s2 = spot;
float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight;
s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos});
s2.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, 1.f - z));
x4_modelData->x1a0_lights.push_back(std::move(s2));
s1.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, z));
}
x4_modelData->x1a0_lights.push_back(std::move(s1));
}
void CWorldTransManager::UpdateDisabled(float)
{
if (x0_curTime <= 2.f)
return;
x44_24_dissolveComplete = true;
}
void CWorldTransManager::UpdateEnabled(float dt)
{
if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull())
{
if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f)
{
x4_modelData->x1dc_dissolveStarted = true;
x4_modelData->x1d0_dissolveStartTime = x0_curTime;
x4_modelData->x1d4_relativeDissolveStartTime = 4.f + x0_curTime - 2.f;
x4_modelData->x1d8_relativeDissolveEndTime = 5.f + x0_curTime - 2.f;
}
if (x0_curTime > x4_modelData->x1d8_relativeDissolveEndTime && x4_modelData->x1dc_dissolveStarted)
x44_24_dissolveComplete = true;
x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
x4_modelData->x1c4_randTimeout -= dt;
if (x4_modelData->x1c4_randTimeout <= 0.f)
{
x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f);
zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f));
x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout;
x4_modelData->x1cc_blurDelta = (x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout;
}
x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt;
x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta;
}
float delta = dt * 50.f;
if (x44_26_goingUp)
delta = -delta;
x18_bgOffset += delta;
if (x18_bgOffset > x1c_bgHeight)
x18_bgOffset -= x1c_bgHeight;
if (x18_bgOffset < 0.f)
x18_bgOffset += x1c_bgHeight;
UpdateLights(dt);
}
void CWorldTransManager::UpdateText(float)
{
}
void CWorldTransManager::Update(float dt)
{
x0_curTime += dt;
switch (x30_type)
{
case ETransType::Disabled:
UpdateDisabled(dt);
break;
case ETransType::Enabled:
UpdateEnabled(dt);
break;
case ETransType::Text:
UpdateText(dt);
break;
}
}
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void CWorldTransManager::DrawEnabled()
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{
}
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void CWorldTransManager::DrawDisabled()
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{
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m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01f});
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}
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void CWorldTransManager::DrawText()
{
}
void CWorldTransManager::Draw()
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{
if (x30_type == ETransType::Disabled)
DrawDisabled();
else if (x30_type == ETransType::Enabled)
DrawEnabled();
else if (x30_type == ETransType::Text)
DrawText();
}
void CWorldTransManager::TouchModels()
{
if (!x4_modelData)
return;
if (x4_modelData->x14c_beamModel.IsLoaded() &&
x4_modelData->x14c_beamModel.GetObj())
{
x4_modelData->x68_beamModelData = CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id,
x4_modelData->x0_samusRes.GetScale());
}
if (x4_modelData->x158_suitModel.IsLoaded() &&
x4_modelData->x158_suitModel.GetObj() &&
x4_modelData->x164_suitSkin.IsLoaded() &&
x4_modelData->x164_suitSkin.GetObj())
{
CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharSet(),
x4_modelData->x0_samusRes.GetScale(), x4_modelData->x0_samusRes.GetDefaultAnim(),
true);
x4_modelData->x1c_samusModelData = animRes;
CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true);
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
}
if (x4_modelData->x1c_samusModelData.IsNull())
x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (x4_modelData->xb4_platformModelData.IsNull())
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (x4_modelData->x100_bgModelData.IsNull())
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (x4_modelData->x68_beamModelData.IsNull())
x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
ResId platRes, const zeus::CVector3f& platScale,
ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp)
{
x44_25_stopSoon = false;
x44_26_goingUp = goingUp;
x30_type = ETransType::Enabled;
x4_modelData.reset(new SModelDatas(samusRes));
x8_textData.reset();
x20_random.SetSeed(99);
x4_modelData->x1c_samusModelData = CModelData(samusRes);
CAnimPlaybackParms aData(samusRes.GetDefaultAnim(), -1, 1.f, true);
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
const std::string& modelName = g_tweakPlayerRes->GetBeamCineModel(
DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
x4_modelData->x14c_beamModel = g_SimplePool->GetObj(modelName.c_str());
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharSet());
x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
if (platRes != -1)
{
x4_modelData->xb4_platformModelData = CStaticRes(platRes, platScale);
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
if (bgRes != -1)
{
x4_modelData->x100_bgModelData = CStaticRes(bgRes, bgScale);
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
zeus::CAABox bounds = x4_modelData->x100_bgModelData.GetBounds();
x1c_bgHeight = (bounds.max.z - bounds.min.z) * bgScale.z;
}
else
x1c_bgHeight = 0.f;
StartTransition();
TouchModels();
}
void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1, bool b2,
float chFadeTime, float chFadeRate, float f3)
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{
x40_ = b1;
x38_ = f3;
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x44_25_stopSoon = false;
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x30_type = ETransType::Text;
x4_modelData.reset();
x44_27_ = b2;
CGuiTextProperties props(false, true, EJustification::Center,
EVerticalJustification::Center, ETextDirection::Horizontal);
x8_textData.reset(new CGuiTextSupport(fontId, props, zeus::CColor::skWhite,
zeus::CColor::skBlack, zeus::CColor::skWhite,
640, 448, g_SimplePool));
x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate);
xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId});
x8_textData->SetText(L"");
StartTransition();
}
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void CWorldTransManager::DisableTransition()
{
x4_modelData.reset();
x8_textData.reset();
x44_26_goingUp = false;
}
void CWorldTransManager::StartTransition()
{
x0_curTime = 0.f;
x18_bgOffset = 0.f;
x44_24_dissolveComplete = false;
x44_28_ = true;
}
void CWorldTransManager::EndTransition()
{
DisableTransition();
}
}