metaforce/Runtime/World/CScriptRelay.hpp

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#pragma once
#include "CEntity.hpp"
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namespace urde {
class CScriptRelay : public CEntity {
TUniqueId x34_nextRelay = kInvalidUniqueId;
u32 x38_sendCount = 0;
public:
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CScriptRelay(TUniqueId, std::string_view, const CEntityInfo&, bool);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Think(float, CStateManager& stateMgr);
void UpdateObjectRef(CStateManager& stateMgr);
};
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} // namespace urde