metaforce/Runtime/CPlayerState.hpp

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#ifndef __PSHAG_CPLAYERSTATE_HPP__
#define __PSHAG_CPLAYERSTATE_HPP__
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#include "RetroTypes.hpp"
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#include "CBasics.hpp"
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#include "CStaticInterference.hpp"
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#include "IOStreams.hpp"
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#include "rstl.hpp"
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namespace urde
{
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class CPlayerState
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{
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public:
enum class EItemType : u32
{
PowerBeam,
IceBeam,
WaveBeam,
PlasmaBeam,
Missiles,
ScanVisor,
MorphBallBombs,
PowerBombs,
Flamethrower,
ThermalVisor,
ChargeBeam,
SuperMissile,
GrappleBeam,
XRayVisor,
IceSpreader,
SpaceJumpBoots,
MorphBall,
CombatVisor,
BoostBall,
SpiderBall,
PowerSuit,
GravitySuit,
VariaSuit,
PhazonSuit,
EnergyTanks,
UnknownItem1,
HealthRefill,
UnknownItem2,
Wavebuster,
ArtifactOfTruth,
ArtifactOfStrength,
ArtifactOfElder,
ArtifactOfWild,
ArtifactOfLifegiver,
ArtifactOfWarrior,
ArtifactOfChozo,
ArtifactOfNature,
ArtifactOfSun,
ArtifactOfWorld,
ArtifactOfSpirit,
ArtifactOfNewborn,
/* This must remain at the end of the list */
Max
};
enum class EPlayerVisor : u32
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{
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Combat,
XRay,
Scan,
Thermal,
/* This must remain at the end of the list */
Max
};
enum class EPlayerSuit : u32
{
Power,
Gravity,
Varia,
Phazon,
FusionPower,
FusionGravity,
FusionVaria,
FusionPhazon
};
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enum class EBeamId : u32
{
Power,
Ice,
Plasma,
Wave,
Phazon
};
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private:
static const u32 PowerUpMaxValues[41];
struct CPowerUp
{
int x0_amount = 0;
int x4_capacity = 0;
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CPowerUp() {}
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CPowerUp(int amount, int capacity) : x0_amount(amount), x4_capacity(capacity) {}
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};
union
{
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struct { bool x0_24_ : 1; bool x0_25_ : 1; bool x0_26_fusion; };
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u32 dummy = 0;
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};
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u32 x4_ = 0;
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EBeamId x8_currentBeam = EBeamId::Power;
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float xc_currentHealth = 99.f;
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float x10_ = 50.f;
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EPlayerVisor x14_currentVisor = EPlayerVisor::Combat;
EPlayerVisor x18_transitioningVisor = x14_currentVisor;
float x1c_visorTransitionFactor = 0.2f;
EPlayerSuit x20_currentSuit = EPlayerSuit::Power;
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rstl::reserved_vector<CPowerUp, 41> x24_powerups;
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rstl::reserved_vector<std::pair<u32, float>, 846> x170_scanTimes;
u32 x180_ = 0;
u32 x184_ = 0;
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CStaticInterference x188_staticIntf;
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public:
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float sub_80091204() const;
u32 GetMissileCostForAltAttack() const;
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u32 CalculateItemCollectionRate() const;
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u32 GetPickupTotal() { return 99; }
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void SetFusion(bool val) { x0_26_fusion = val; }
bool GetFusion() const { return x0_26_fusion; }
EPlayerSuit GetCurrentSuit() const;
bool CanVisorSeeFog(const CStateManager& stateMgr) const;
EPlayerVisor GetActiveVisor(const CStateManager& stateMgr) const;
void UpdateStaticInterference(CStateManager& stateMgr, const float& dt);
void IncreaseScanTime(u32 time, float val);
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void SetScanTime(u32 time, float val);
float GetScanTime(u32 time, float val);
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bool GetIsVisorTransitioning() const;
float GetVisorTransitionFactor() const;
void UpdateVisorTransition(float dt);
bool StartVisorTransition(EPlayerVisor visor);
void ResetVisor();
bool ItemEnabled(EItemType type);
void DisableItem(EItemType type);
void EnableItem(EItemType type);
bool HasPowerUp(EItemType type);
u32 GetItemCapacity(EItemType type) const;
u32 GetItemAmount(EItemType type) const;
void DecrPickup(EItemType type, s32 amount);
void IncrPickup(EItemType type, s32 amount);
void ResetAndIncrPickUp(EItemType type, s32 amount);
float GetEnergyTankCapacity() const { return 100.f; }
float GetBaseHealthCapacity() const { return 99.f; }
float CalculateHealth(u32 health);
void ReInitalizePowerUp(EItemType type, u32 capacity);
void InitializePowerUp(EItemType type, u32 capacity);
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CPlayerState() : x188_staticIntf(5) { x0_24_ = true; }
CPlayerState(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& stream);
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};
}
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#endif // __PSHAG_CPLAYERSTATE_HPP__