metaforce/Runtime/Collision/CCollisionSurface.cpp

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#include "Runtime/Collision/CCollisionSurface.hpp"
#include <zeus/CUnitVector.hpp>
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namespace urde {
CCollisionSurface::CCollisionSurface(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c,
u32 flags)
: x0_a(a), xc_b(b), x18_c(c), x24_flags(flags) {}
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zeus::CVector3f CCollisionSurface::GetNormal() const {
zeus::CVector3f v1 = (xc_b - x0_a).cross(x18_c - x0_a);
return zeus::CUnitVector3f(v1, true);
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}
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zeus::CPlane CCollisionSurface::GetPlane() const {
zeus::CVector3f norm = GetNormal();
return {norm, norm.dot(x0_a)};
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}
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} // namespace urde